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Saphia (SSR) build — Suikoden STAR LEAP

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Saphia (SSR) build — Suikoden STAR LEAP collects build notes, tier position, skills, stats, teams, and related Suikoden STAR LEAP guides.

Saphia

Saphia

Ever Quiet Huntress

SSR Wind Combat Recover Village Guard Elves CV: Arisa Sonohara

Restores allies' health. Holds the line against
strong enemies.

Stats

Ranked among SSR characters (36)

Stands out HIT #1 of 36 SPD #2 of 36 MATK #10 of 36
Falls behind DEF #26 of 36 HP #27 of 36 ATK #25 of 36
HP 684
Below average #27 of 36
SPD A+ 87
Top 10% #2 of 36
ATK 188
Below average #25 of 36
DEF 131
Below average #26 of 36
MATK 242
Above average #10 of 36
MDEF 179
Average #16 of 36
HIT A+ 87
Highest #1 of 36
DODGE B+ 81
Above average #4 of 36

Same stats ranked among the 11 Recover characters

HP #2 SPD #1 ATK #2 DEF #3 MATK #5 MDEF #6 HIT #1 DODGE #2
Weak
Fire +50%
Wisdom +50%
Resist
Earth −25%
Sword −25%

Limit Break

Requires Unique Lv. Ougi Lv. Normal Atk. Lv.
0 1 1 1
1
175
2 1 1
2
175
2 1 1
3
175
2 2 1
4
175
2 2 2
5
175
2 3 2
6
175
2 3 3

Weapon

Rank Lv. ATK Cost
Vala's Bow
Vala's Bow G 5 +6
1,200
Vala's Bow F 10 +13
2,400
3
2
2
Vala's Bow E 15 +18
4,800
3
2
2
Hanuman's Bow D 20 +22
12,000
3
3
2
Hanuman's Bow C 25 +27
24,000
3
3
2
1
Hanuman's Bow B 30 +32
48,000
20
7
3
1
Hanuman's Bow A 35 +37
120,000
30
10
25
1
Vayu's Bow S 40 +43
240,000
18
25
25
1

Ascension

Step Level cap Cost
1 25
20
2 30
24
3 35
30
4 40
30
5 45
25
6 50
35

Bond Rank Rewards

  1. D Bond points 20

    Reward

    50
    Fantasy Stones

    Course to serve

    • Sautéed Mushrooms Main Ingredients ◆ or better
  2. C Bond points 124

    Reward

    Base stats +5%

    Course to serve

    • Meat Bun Salad Ingredients ◆◆ or better
    • Grilled Sausage Main Ingredients ◆◆ or better
  3. B Bond points 384

    Reward

    Support ability learned Wind of Compassion

    Course to serve

    • Salt-Grilled Char Salad Ingredients ◆◆◆ or better
    • Pork Steak Main Ingredients ◆◆◆ or better
    • Soy Sauce Ramen Main Ingredients ◆◆ or better Flour ◆◆◆ or better
  4. A Bond points 1,830

    Reward

    Base stats +5%

    Course to serve

    • Bear Steak Main Ingredients ◆◆◆◆ or better
    • Freshwater Crab Miso Soup Soup Ingredients ◆◆◆◆ or better
    • Sukiyaki Main Ingredients ◆◆◆◆ or better
  5. S Bond points 4,235

    Reward

    Bond Charm - Ever Quiet Huntress

    [At all times]
    ・Increase HP of target attribute allies by 5.0%
    Attribute: Wind

    Course to serve

    • Fried Chicken Salad Ingredients ◆◆◆◆◆ or better
    • Freshwater Crab Miso Soup Soup Ingredients ◆◆◆◆◆ or better
    • Miso Soup with Turnip Soup Ingredients ◆◆◆◆◆ or better
    • Miso Ramen Main Ingredients ◆◆◆◆◆ or better

A charm is worn by the party rather than by the character it comes from. Six can be equipped at once.

Every dish and every menu

Passives

Guardian Talons

Unique Skill
翻訳結果待ち
• Recover 40% HP

Granted Skill: My Beloved Lutile
[At the start of a battle]
• Add Lutile the hawk to the timeline
All 2 levels
  1. Lv. 1
    翻訳結果待ち
    • Recover 30% HP

    Granted Skill: My Beloved Lutile
    [At the start of a battle]
    • Add Lutile the hawk to the timeline
  2. Lv. 2 1★ Limit Break
    翻訳結果待ち
    • Recover 40% HP

    Granted Skill: My Beloved Lutile
    [At the start of a battle]
    • Add Lutile the hawk to the timeline
Leader Skill
[At all times]
Increase MATK & MDEF of target attribute allies by 18%
Attribute: Melee

Talent Tree

A panel opens once the panel it is joined to has been taken. Each one has its own level requirement and its own materials, and a skill panel is upgraded a rank at a time.

Long-Range Demon

2★ Limit Break

Healing Power

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Silent Arrow

Lv. 20

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Salvation

Lv. 30

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)
Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Long-Range Demon

2★ Limit Break
[If in the back row]
• Increase ATK by 30%
[If in the front row]
• Decrease ATK by 15%
• Temporarily increase amount of HP recovered by 100%
(Excludes HP recovery through specials)
All 4 levels
  1. Rank C
    • Temporarily increase amount of HP recovered by 75%
    (Excludes HP recovery through specials)
  2. Rank B Requires Lv. 30
    • Temporarily increase amount of HP recovered by 82.5%
    (Excludes HP recovery through specials)
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    • Temporarily increase amount of HP recovered by 90%
    (Excludes HP recovery through specials)
    3
    3
    4
    1
  4. Rank S Requires Lv. 50
    • Temporarily increase amount of HP recovered by 100%
    (Excludes HP recovery through specials)
    10
    10
    10
    1
[At the start of a battle]
• Buff ATK (+3)
• Buff SPD (+3)
All 4 levels
  1. Rank C Requires Lv. 20
    [At the start of a battle]
    • Buff ATK (+2)
    • Buff SPD (+1)
    1
    1
    1
    1
  2. Rank B Requires Lv. 30
    [At the start of a battle]
    • Buff ATK (+2)
    • Buff SPD (+2)
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    [At the start of a battle]
    • Buff ATK (+3)
    • Buff SPD (+2)
    3
    4
    3
    1
  4. Rank S Requires Lv. 50
    [At the start of a battle]
    • Buff ATK (+3)
    • Buff SPD (+3)
    10
    10
    10
    1
[When an ally reaches critical HP] (Usable x1)
• Recover 35% of target ally (x1) HP
All 4 levels
  1. Rank C Requires Lv. 30
    [When an ally reaches critical HP] (Usable x1)
    • Recover 20% of target ally (x1) HP
    2
    2
    2
    1
  2. Rank B Requires Lv. 30
    [When an ally reaches critical HP] (Usable x1)
    • Recover 25% of target ally (x1) HP
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    [When an ally reaches critical HP] (Usable x1)
    • Recover 30% of target ally (x1) HP
    4
    3
    3
    1
  4. Rank S Requires Lv. 50
    [When an ally reaches critical HP] (Usable x1)
    • Recover 35% of target ally (x1) HP
    10
    10
    10
    1

Ability Training

Panel Bonus Lv. Cost
Ability Training (Full Offense) ATK +3, MATK +5
2
Ability Training (Body) HP +20
2
Ability Training (Full Defense) HP +12, DEF +1, MDEF +1
2
Ability Training (Full Offense) ATK +2, MATK +3 Lv. 20
6
1
Ability Training (Body) HP +11 Lv. 20
6
1
Ability Training (Full Defense) HP +5, DEF +1, MDEF +1 Lv. 20
6
1
Ability Training (Full Offense) ATK +2, MATK +3 Lv. 30
8
1
Ability Training (Body) HP +10 Lv. 30
8
1
Ability Training (Full Defense) HP +6, DEF +1, MDEF +1 Lv. 30
8
1
Ability Training (Full Offense) ATK +2, MATK +3 Lv. 40
13
1
Ability Training (Body) HP +11 Lv. 40
13
1
Ability Training (Full Defense) HP +6 Lv. 40
13
1

Support Ability

Wind of Compassion

Envelops allies in a great healing breeze.

Battle Arts

Normal Attack

Lv. 3

Normal Attacks

Single Magic Power 12 Combat 1
All 3 levels
  1. Lv. 1

    Single Magic Power 10 Combat 1
  2. Lv. 2

    Single Magic Power 11 Combat 1
  3. Lv. 3

    Single Magic Power 12 Combat 1

Ougi (Ultimate)

Lv. 3

La Flèche Dryade

Races through the forest and fires a midair shot with the blessing of arboreal spirits.

SP Cost: 120

All Magic Power 70 Wind 1 Combat 1

- Damage to "Fliers" is increased by 5%

All 3 levels
  1. Lv. 1

    All Magic Power 50 Wind 1 Combat 1

    - Damage to "Fliers" is increased by 5%

  2. Lv. 2

    All Magic Power 60 Wind 1 Combat 1

    - Damage to "Fliers" is increased by 5%

  3. Lv. 3

    All Magic Power 70 Wind 1 Combat 1

    - Damage to "Fliers" is increased by 5%

Rune A — Owl Rune

Lv. 3

Demon Arrow

Pierces the enemy with a magic-infused arrow.

Column Magic Power 17 Combat 1

- Damage to "Fliers" is increased by 5%

All 3 levels
  1. Lv. 1

    Column Magic Power 14 Combat 1

    - Damage to "Fliers" is increased by 5%

  2. Lv. 2

    Column Magic Power 15 Combat 1

    - Damage to "Fliers" is increased by 5%

    70,000
    1
    1
  3. Lv. 3

    Column Magic Power 17 Combat 1

    - Damage to "Fliers" is increased by 5%

    250,000
    1
    1

Rune B — Cyclone Rune

Lv. 3

Wind of Compassion

Envelops allies in a great healing breeze.

All allies Heal 30% of max HP

1 use per battle

All 3 levels
  1. Lv. 1

    All allies Heal 24% of max HP

    1 use per battle

  2. Lv. 2

    All allies Heal 27% of max HP

    1 use per battle

    70,000
    1
    1
  3. Lv. 3

    All allies Heal 30% of max HP

    1 use per battle

    250,000
    1
    1

Archive

Illustrator: Moryo

Saphia

An elf who hunts in the forest. She may act unfriendly as she doesn't trust most humans, but she is actually a regular girl with a bubbly personality.

Complete Focus

Saphia is normally highly cautious of humans and is quick to get flustered. That doesn't detract from the fact that she's a skilled hunter. Any prey caught in her sights will likely be taken down without even realizing it.

High-Flying Partner

Lutile is the name of Saphia's hawk, her trusty companion. They have stuck by each other ever since Saphia rescued Lutile when she found the hawk with a broken wing.

Maybe a Little Now

Saphia has an older brother who left their village, who she didn't understand at all. Now, after crossing paths with Hou, Shapur, and Hero, she has a better idea of what her brother was thinking back then.