PVE Performance
U0
E
U1
B
U3
S
U5
S+
PVP Performance
U0
E
U1
C
U3
B
U5
A
Duplicate Priority
Mandatory
U3
Recommended
U3 - U5
Good To Have
U5
Olivet U0-U1 is kinda problematic cause it takes atleast 3s to mix up one Elixir and use. Her U3-U5 shorten the time between, by letting the usage of other skills also gives potion. U5 significantly improves her performance by increase all Elixir's values + Using <Basic Skill> after the mix up always grant you both types of Elixirs now.
Build Recommendations
Mandatory
Accessories
Ring of Bombardment
Vanguard Leader's Earrings
Necklace of Meteors
Spell Infusions
2x
Burning Deer
2x
Viridian Marksman
4x
Lion-Headed Knight
4x
Burning Deer
Recommended
Relics
Accessories
Earrings of Cheer
Ring of March
Spell Infusions
2x
Winged Wolf
2x
Viridian Marksman
2x
Lion-Headed Knight
2x
Ebony Lion
Good To Have
Relics
Accessories
Beater's Necklace
Spell Infusions
4x
Winged Wolf
4x
Viridian Marksman
Armor Stats Priority
Mandatory
ATK%ATKL-Gauge Gain
Recommend
Ult-Gauge GainEnergy RegenATK Up on Switch SkillATK Up on P.Dodge or ParryATK Up if HP above 75%
Good To Have
Water DMG
Unlocks
U1
- Increases Olivet's healing effects by 30% and extends the duration of all elixirs by 50%.
U3
- Using <Hold Skill> or <Switch Skill> grants Olivet the effects of [Vitality Elixir]/ [Activation Elixir].
- If <Ultimate Skill> or <Ultimate Link Skill> hits, Olivet throws [Fatigue Elixir]/ [Dissolving Elixir] at the area.
U5
- Increases the effect values of [Activation Elixir] and [Fatigue Elixir] by 30%.
- Using <Stimulant Injection> always grants both [Vitality Elixir] and [Activation Elixir].
- Using <Chemical Zone> always throws both [Fatigue Elixir] and [Dissolving Elixir].
Synergy
Provides
HealingWater DMG AmpDoTEnemy's ATK ReductionUltimate Skill AmpGroup Up EnemiesInvoker
Needs
Synergize well with Water units. Prefer unit that can active Solidarity Skill.