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Fenrir Build Guide collects build notes, tier position, skills, stats, teams, and related Mecharashi guides.
Fenrir
Michael Moura
Northwest jungle merc, ex-gang boss. Bad blood with Movme. Luck made him Frida's man, and he claims he's Electric Eel's number two. Crafty showoff declared victory when GKD left his turf.
Basic Information
- Real Name
- Michael Moura
- Gender
- Male
- Profession
- Striker
- Occupation
- Fighter
- Faction
- Electric Eel Mercenaries
- Blood Type
- O
- Height
- 172cm
- Mecha Drive Lv.
- Mastery I
- Imprisoned count
- Twice (personal claimed)
Combat Stats
Talent
Rogue
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn. When inflicting debuffs, the duration +1.
Neural Drive
α (Alpha)
Slots: Attack / Dodge / Critical
Mobile Warfare 2 (α-1级)
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
Power Innovation 1 (α-2级)
AP Regen +1.
AP Optimization 1 (α-3级)
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / Critical
Mobile Warfare 3 (β-1级)
Destroying the target can trigger Re-Act, allowing action with full movement distance.
Power Innovation 2 (β-2级)
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Optimization 2 (β-3级)
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / Dodge
Alacrity 1 (γ1-1级)
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
AP Optimization 3 (γ1-2级)
AP Cap +1.
Mobile Warfare 4 (γ1-3级)
Re-ATK or Re-Act's effective times per turn +1.
Alacrity 2 (γ1-4级)
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
Alacrity 3 (γ1-5级)
Flurry Strike damage multiplier is increased to 0.75.
Alacrity 4 (γ1-6级)
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2 (Gamma)
Slots: Attack / Critical / Critical
Pragmatist 1 (γ2-1级)
Instability can now reach a maximum of 5 stacks.
AP Optimization 4 (γ2-2级)
AP Cap +1.
Power Innovation 3 (γ2-3级)
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
Pragmatist 2 (γ2-4级)
Instability will inflict DMG Dealt -3% on the target.
Pragmatist 3 (γ2-5级)
During an Active Attack, the chance to trigger Retaliation Disabled increases by 15% for each stack of Instability the target has.
Pragmatist 4 (γ2-6级)
When inflicting the Instability effect, inflict +1 stack.
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