Frida Build Guide collects build notes, tier position, skills, stats, teams, and related Mecharashi guides.
Frida
Frida
"Boss Frida's a Milkhama legend! Joined when we rebranded to Electric Eel. She cleaned the house and dealt with troublemakers. Everyone says Milkhama's full of chances - it's all traps! Boss got us through and made us strong. We all owe her!" —Garm, Electric Eel
Basic Information
- Real Name
- Frida
- Gender
- Female
- Profession
- Assault
- Occupation
- Raider
- Faction
- Electric Eel Mercenaries
- Blood Type
- AB
- Height
- 179cm
- Mecha Drive Lv.
- Ultimate I
- Imprisoned count
- Zero times (Police Record)
Combat Stats
Talent
Secret Execution
When attacking with a Shotgun, inflict Instability II on the target before combat, up to 5 stacks, lasting for 2 turns. This target cannot be affected by Guard during this combat.
非法字符
Neural Drive
α (Alpha)
Slots: Attack / Dodge / Critical
CEC 2 (α-1级)
Link Attack's effective times per turn +1.
Power Innovation 1 (α-2级)
AP Regen +1.
AP Optimization 1 (α-3级)
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / Dodge
CEC 3 (β-1级)
Link Attack's damage multiplier is increased to 0.3.
Power Innovation 2 (β-2级)
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Optimization 2 (β-3级)
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / Critical
Perfect Position 1 (γ1-1级)
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Optimization 3 (γ1-2级)
AP Cap +1.
Adaptive Warfare 1 (γ1-3级)
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
Perfect Position 2 (γ1-4级)
When in combat with a target at Ideal Range, Hit Rate +12%.
Perfect Position 3 (γ1-5级)
When in combat with a target at Ideal Range, Crit Rate +12%.
Perfect Position 4 (γ1-6级)
When in combat with a target at Ideal Range, final DMG +30%.
γ2 (Gamma)
Slots: Attack / Critical / Critical
High Pressure Oscillation 1 (γ2-1级)
When attacking with a Shotgun, if the target is within an adjacent (1 tile) area, knock it back 1 tile after combat.
AP Optimization 4 (γ2-2级)
AP Cap +1.
Adaptive Warfare 2 (γ2-3级)
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking. Effects similar to Re-ATK cannot be re-triggered.
High Pressure Oscillation 2 (γ2-4级)
When knocking back the target, if the path is blocked, inflict Intimidation on the target, lasting for 1 turn.
High Pressure Vibration 3 (γ2-5级)
When using a Shotgun for an Active Attack on a target within the adjacent (1 tile) area, increase damage to the Body part by 35%.
High Pressure Oscillation 4 (γ2-6级)
When knocking back the target, if the path is blocked, additionally deal Fixed DMG once for 0.35x DMG to the target.
No character-specific guides yet
Browse all guides →