Marcus Build Guide collects build notes, tier position, skills, stats, teams, and related Mecharashi guides.
Marcus
Marcus Davinci
"Heard Marcus got called up again, by Major William this time! Kid's solid in a fight and reliable, too. Just won't back down. The same attitude that got him in trouble at the academy. Keep that up in the NDF? Matter of time before it bites him." —Ex-UNCS grunt
Basic Information
- Real Name
- Marcus Davinci
- Gender
- Male
- Profession
- Assault
- Occupation
- Raider
- Faction
- The Ashes
- Blood Type
- B
- Height
- 186cm
- Mecha Drive Lv.
- Ultimate I
- Specialty
- Wilderness Survival
Combat Stats
Talent
Brave Forward
When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking.
When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking. During an Active Attack, if only 1 enemy exists within the adjacent (2 tiles) area, DMG +15%.
Neural Drive
α (Alpha)
Slots: Attack / Dodge / Dodge
CEC 2 (α-1级)
Link Attack's effective times per turn +1.
Power Innovation 1 (α-2级)
AP Regen +1.
AP Optimization 1 (α-3级)
Initial AP +1.
β (Beta)
Slots: Attack / Dodge / Critical
CEC 3 (β-1级)
Link Attack's damage multiplier is increased to 0.3.
Power Innovation 2 (β-2级)
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Optimization 2 (β-3级)
AP Cap +1.
γ1 (Gamma)
Slots: Attack / Dodge / Dodge
Perfect Position 1 (γ1-1级)
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Optimization 3 (γ1-2级)
AP Cap +1.
Adaptive Warfare 1 (γ1-3级)
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
Perfect Position 2 (γ1-4级)
When in combat with a target at Ideal Range, Hit Rate +12%.
Perfect Position 3 (γ1-5级)
When in combat with a target at Ideal Range, Crit Rate +12%.
Perfect Position 4 (γ1-6级)
When in combat with a target at Ideal Range, final DMG +30%.
γ2 (Gamma)
Slots: Attack / Dodge / Critical
Will of the Ashes 1 (γ2-1级)
When triggering Re-ATK, if your AP is less than or equal to 2, restore 1 AP.
AP Optimization 4 (γ2-2级)
AP Cap +1.
Adaptive Warfare 2 (γ2-3级)
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking. Effects similar to Re-ATK cannot be re-triggered.
Will of the Ashes 2 (γ2-4级)
Before an Active Attack, for every 1 tile moved, DMG +4%, up to 20%.
Will of the Ashes 3 (γ2-5级)
After triggering Re-ATK, you can move up to 2 tiles before attacking.
Will of the Ashes 4 (γ2-6级)
After triggering Re-ATK, the AP Cost of the freshly used Weapon Skill is reduced by 1, with a minimum cost of 1 AP.
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