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"Guardian of the Lantern" — Morimens Boss

Boss. Dominion, Lightbearers, Humanoid.

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"Guardian of the Lantern" — Morimens Boss in Morimens: the rotation it fights with, the passives it opens the fight under, the traits it carries, and everywhere it stands.

"Guardian of the Lantern"

"Guardian of the Lantern"

Boss

Ordinary follower of the Church of the Lightbearers. Blindly worships the destruction proclaimed in their doctrine.

Traits

Dominion
Immensely powerful foes that spawn anomalies.
Lightbearers
A group of mad devotees who see the black dissolution as the light of salvation.
Humanoid
Still retaining an obvious human shape, it could have been a familiar face from the street corner.

Passives

Physical Weakness

At turn end, take an additional instance of DMG

Rotation

Convulsion

Strike&Weaken

Deal 75% ATK DMG 1 time, and shuffle 1 "Convulsion" into the Draw Pile.

Bleed

Strike&Weaken

Deal 100% ATK DMG 1 time, and apply an equal amount of .

Prayer

Enhance

Gain X stacks of the Prayer state. Prayer: Can be used to enhance skills, lose one stack upon taking Damage, and all are lost at turn end.

Flicker

Strike

Deal 22.5% ATK DMG 5 times.

Flicker

Strike

Deal 25% ATK DMG 5 times.

Bleed

Strike

Deal 90% ATK DMG 1 time, and apply the same amount of .

Prayer

Enhance

Gain X stacks of the Prayer state. Prayer: Can be used to enhance skills, lose one stack upon taking Damage, and all are lost at turn end.

Where it stands 5