"Guardian of the Lantern" — Morimens Boss in Morimens: the rotation it fights with, the passives it opens the fight under, the traits it carries, and everywhere it stands.
"Guardian of the Lantern"
Ordinary follower of the Church of the Lightbearers. Blindly worships the destruction proclaimed in their doctrine.
Traits
- Dominion
- Immensely powerful foes that spawn anomalies.
- Lightbearers
- A group of mad devotees who see the black dissolution as the light of salvation.
- Humanoid
- Still retaining an obvious human shape, it could have been a familiar face from the street corner.
Passives
Physical Weakness
At turn end, take an additional instance of DMG
Rotation
Convulsion
Strike&WeakenDeal 75% ATK DMG 1 time, and shuffle 1 "Convulsion" into the Draw Pile.
Bleed
Strike&WeakenDeal 100% ATK DMG 1 time, and apply an equal amount of .
Prayer
EnhanceGain X stacks of the Prayer state. Prayer: Can be used to enhance skills, lose one stack upon taking Damage, and all are lost at turn end.
Flicker
StrikeDeal 22.5% ATK DMG 5 times.
Flicker
StrikeDeal 25% ATK DMG 5 times.
Bleed
StrikeDeal 90% ATK DMG 1 time, and apply the same amount of .
Prayer
EnhanceGain X stacks of the Prayer state. Prayer: Can be used to enhance skills, lose one stack upon taking Damage, and all are lost at turn end.