Chrono Pendulum "Wish" for Morimens, with what each grade of it does, the Sigils each one costs, the chapter it is found in, and where it comes from.
Chrono Pendulum "Wish"
Variants
Each grade is found on its own and carries its own effect.
| Variant | Effect | Sigils |
|---|---|---|
| Chrono Pendulum "Wish α" Special · Faded Legacy | At the start of battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd turns, discover a Relic, up to five times. | 91 |
| Chrono Pendulum "Wish β" Special · Faded Legacy | At the start of battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd turns, discover a Relic, up to five times. | 91 |
| Chrono Pendulum "Wish γ" Special · Faded Legacy | At the start of battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd turns, discover a Relic, up to five times. | 91 |
| Chrono Pendulum "Wish δ" Special · Faded Legacy | At the start of battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd turns, discover a Relic, up to five times. | 91 |
| Chrono Pendulum "Wish ε" Special · Faded Legacy | At the start of battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd turns, discover a Relic, up to five times. | 91 |
| Chrono Pendulum "Wish ζ" Special · Faded Legacy | At the start of the battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd-numbered turns, choose 1 out of 2 Relics to gain, lasting for 5 odd-numbered turns. | 91 |
| Chrono Pendulum "Wish η" Special · Faded Legacy | At the start of the battle, increase Arithmetica Limit by 1 and all Awakeners. At the start of odd-numbered turns, choose 1 out of 2 Relics to gain, lasting for 5 odd-numbered turns. | 91 |