Fin of Sorrow Wheel of Destiny for Morimens, with its main stat growth, effect at every ascension rank, Traphase card, and signature Awakener.
Effect
Values run across the 4 ascension ranks, from unascended to maximum.
Whenever one of the wielder's Defense Commands is played, gain equal to 11/14/17/20% of the wielder's DEF.
At the start of battle, gain and equal to 6/8/10/12% of the wielder's CON.
Main Stat
Sigil Yield grows one step a level from E4 up to E15.
- Unenhanced
- 10.8%
- Per level from E4
- +0.9%
- At E15
- 21.6%
Traphase Card
Equipping the wheel deals this card into the Traphase hand.
Lore
(The following answers are excerpted from Dr. Clementine's diagnostic manual for reference only) 1. Caecus. 2. 16, 17...? Who knows. Why should I care? I'm already dead. 3. A rural fishing village, you wouldn't find its name on any map. 4. I don't want to say. 5. Freak. Ugly. Silly pig. Stupid @1... these are rather common. 6. Shimmering golden catfish face, abbreviated as "catfish face". 7. Rainy days. 8. I don't know. When it rains, I walk back and forth on the beach... It's been a few years. I just look in the distance, nothing else. 9. I SAID I DON'T #¥% KNOW, @1 GET LOST!! ------- 14. Umm... maybe it's because, Uncle Ornn once told me he would come take me "home" in a big sailboat when it rained... 15. Yes, he fulfilled his promise... I drifted at the bottom of the sea for several days, starving and thirsty, every part of my body in pain... Then I saw Uncle Ornn and his white sailboat. His whole body... No, his whole skeleton, to be precise, was hanging on the mast of the sailboat—he also failed his transformation. Then, with my last strength, I drifted over and sat on the mast with him. 16. We promised to go home together.
Aequor