Silent Banquet Wheel of Destiny for Morimens, with its main stat growth, effect at every ascension rank, Traphase card, and signature Awakener.
Effect
Values run across the 4 ascension ranks, from unascended to maximum.
Main Stat
Aliemus Regen Lv. grows one step a level from E4 up to E15.
- Unenhanced
- 7.2
- Per level from E4
- +0.6
- At E15
- 14.4
Traphase Card
Equipping the wheel deals this card into the Traphase hand.
Lore
The Erivinian people reside in the gray stone city, adjacent to a green lake. The lake has no name; it has existed here since the Erivinians have memory. It is said that an evil hag is sealed deep within the waters of the lake. She is as ancient as the lake, a terrifying existence crudely shaped at the dawn of creation. Naive and timid, the Erivinians fear the hag, attempting to appease her to ensure she remains quietly at the bottom of the lake. "What should we do?" "Yes, what should we do?" "Then let's dance! Dancing is always good, after all." Thus, on every full moon, the Erivinians gather by the lake to dance gracefully before a paper effigy. In those moments, with the moon shining bright and the stars sparse, all is peaceful. Hundreds of years later, the Erivinians forget their history, forget their fables, and forget their effigies. During the millennium celebration of the stone city, they indulge in raucous laughter and drink fine wine. The noisy sounds are cast into the lake, like stones hitting water, spreading in endless circles from the center of the lake, ultimately reaching the depths. Thus, on a full moon, the Erivinians hear sounds beyond the range of their hearing and see the moon and flames beyond the range of their vision. They also become a part of the silence. This infinite silence within endless space fills the Erivinians with fear. They are forced to sit still like mystics, watching a new tribe laugh and drink in exuberance before them, coming and going in cycles. So the universe will continue to expand forever, the galaxies will drift further apart, and all things will perish. That's just how it is. Whether the Erivinians feel lonely about this is of no importance.
Chaos