NTE Strange Encounters Event Guide event details for Neverness to Everness, with schedule, rewards, currencies, featured items, and shop information.
Standard Board
Strange Encounters
Can be rolled on the Limited Board for rewards. "Lies are countless, and you bring truth."
How to Play
- 1. The Standard Board is permanently available in the Fair and offers non-limited items.
- 2. This board uses Fabricated Dice. Roll to move 1–6 tiles (equal chance), land on a tile, and claim the displayed reward.
Board size: 72 cells
Board Rules
Board Rules
- Apprentice Chest
- 1. Landing Rate: 45.9300% chance per roll to open an Apprentice Chest.
- 2. Contents: 0.2% chance for the S-Class Character, 99.8% chance for a B-Class Arc.
- Hero Chest
- 1. Landing Rate: 20.0700% chance per roll to open a Hero Chest.
- 2. Contents: 3% chance for the S-Class Character, 97% chance for a B-Class Arc, and guaranteed 2 Warp Pieces.
- Journey Together
- 1. Landing Rate: 10.8600% chance per roll to land on the tile — 1.1900% for S-Class Character and 9.6700% for A-Class Character.
- 2. Contents: Grants the Character displayed on the tile.
- Roll Again/Multiple Surprises
- 1. Roll Again: Grants 1 Fabricated Die. 1.5700% chance per roll to land on this tile.
- 2. Multiple Surprises: Grants 5 Fabricated Dice. 0.3800% chance per roll to land on this tile.
- Warp Piece Box
- 1. Landing Rate: 2.3700% chance per roll to open a Warp Piece Box.
- 2. Contents: Grants the number of Warp Pieces shown on the tile.
- Lost Piece Box
- 1. Landing Rate: 15.4700% chance per roll to open a Lost Piece Box.
- 2. Contents: Grants the number of Lost Pieces shown on the tile.
- Arc-light Mystery Box
- 1. Landing Rate: 3.3100% chance per roll to open an Arc-light Mystery Box.
- 2. Contents: Grants a random A-Class Arc currently shown on the board.
- Slumberland
- 1. Trigger Rate: 3.1500% chance per roll to trigger Slumberland.
- 2. Contents: Grants the reward shown on the tile and triggers the Slumberland event.
- 3. Slumberland: When triggered, the Guardian moves 9 tiles ahead. You must catch up within 3 dice rolls. After each roll, the Guardian moves 2 tiles forward. Catching the Guardian allows early completion and grants 30 Warp Pieces.