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- Pereus Ballroom
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Artnis


After a turbulent time, she now runs the most famous ballroom in Pereus.
Countless nobles fight hard to get her invitation. In front of her guests, she behaves properly, like an elegant lady from a noble family. However, she is actually strong-willed, passionate, and unrestrained by nature. She firmly believes that "life is only once" and lives every day brilliantly and excitingly. She is a close friend of Sacha. Although they have very different personalities, they have a tacit understanding.
She is a lover of fine wine and occasionally gives expensive gifts impulsively.
Basic Information
Skills

Flame Dance
Basic AttackDeals 75% of ATK as damage to 1 enemy.

Music of Flames
Tier 1Deals 157% of ATK as damage to 1 enemy and has a 30% chance to inflict Decrease Effect RES for 2 turns.
Deals 204% of ATK as damage to 1 enemy and has a 60% chance to inflict Decrease Effect RES for 2 turns.

Dancer in Purgatory
Tier 2Deals 147% of ATK as damage to all enemies and has a 40% chance to inflict three 2-turn DoT effects.
Deals 191% of ATK as damage to all enemies and has a 70% chance to inflict three 2-turn DoT effects.

Red Flame Ball
Tier 3Deals 179% of ATK as damage to all enemies, with a 70% chance to inflict three 3-turn DoT effects.
Deals 232% of ATK as DMG to all enemies and has a 100% chance to inflict 3 stacks of DoT for 3 turns.
Deals 250% of ATK as damage to all enemies and has a 100% chance to inflict three 3-turn DoT effects. When attacking a target with DoT, has a 50% chance to inflict Stun for 1 turn.

Burning Flames
PassiveWhen inflicting Debuffs or attacking enemies with Debuffs, reduces their Attack Gauge by 6%.
When inflicting Debuffs or attacking Debuffed enemies, reduces their Attack Gauge by 9%.
Story
The blue-haired girl and the red-haired girl.
The two girls grew up in an orphanage. Although they had very different personalities, they always understood each other and were the closest friends.
Adults often said that they were like real sisters, but they were eventually adopted by different families and separated.
Artnis was adopted into a small and warm family. Although the family was not rich, it was full of warmth and happiness. She thought she would live happily forever with her new family.
If it weren't for the successive failures of the family's businesses, perhaps her wish would really come true.
To help her family, Artnis traveled everywhere and was willing to do any hard work, but no matter how hard she tried, she could not return to that carefree time.
Poverty and despair swallowed her like an abyss. She began to be madly obsessed with money, seeing it as the only straw that could pull her out of the quagmire.
There was a red-haired beauty who did not hesitate to do any job that could earn money. The rumors about Artnis reached the Red Glaze organization, so they approached her secretly in an attempt to recruit her.
Artnis, who was used to doing anything for money, grabbed the chance offered by Crimson Glaze without any hesitation.
From then on, the road she took became increasingly dangerous, but with her obsession with money, she weathered countless storms and quickly became the queen of the social world.
Just when she proved her success to the world, Crimson Glaze began to ask her to do more dangerous work. Artnis wanted to quit but found that Crimson Glaze used her family as a bargaining chip to bind her tightly.
Only then did she realize that she had fallen into a quagmire deeper than poverty.
Then one day, a blue-haired bounty hunter appeared before her.
"Your head is worth a lot of money now, Miss Officer of Crimson Glaze."
The bounty hunter was the blue-haired girl who spent her childhood with Artnis in an orphanage. No matter how far away they were, Artnis always felt that the two of them had never been separated.
What a joke of fate it was that the person who was once her best friend was pointing a gun at her!
She wanted to go back to the past when they could hold hands and laugh together.
As her friend pointed her gun at her, a plan flashed through Artnis' mind.
Perhaps it would free her from the shackles of the Crimson Glaze and put an end to the nightmare.
"So, I'm more valuable as a whole, right?"
Artnis' words made the blue-haired bounty hunter chuckle.
"Are you still struggling to survive?"
Lord Artnis, the two of them have left.
"Yeah, looks like it."
"Lord Artnis, have you gotten what you wanted?"
"Who knows? I've done everything I can. Now, all that's left is to wait…"
Artnis chuckled and took a sip of wine. The intoxicating aroma lingered in the air before dissipating.
"The most delightful, yet painful thing, is waiting. I wonder what awaits us at the end of this wait."
Unable to hide her excitement, Artnis suddenly raised her glass and shouted,
"Ah! The plan is finally starting! This wine tastes amazing! I could drink three bottles even without any snacks!"
"You always say that."
"So cold."
Despite Rihanna's remark, Artnis remained delighted, as if something had happened to make her particularly happy.
After observing Artnis' expression, Rihanna cautiously spoke,
"If the plan has entered its starting phase, shouldn't we deal with those annoying flies now? I mean, those pigs attracted by the ugly bait of Night Fruit."
"Hm, that's not a bad idea."
Artnis mused for a moment, then shook her head.
"No, it's not my job to deal with those pigs. If we make a move too early, they might just cut off their tails and run. Trash should be cleaned up all at once."
Artnis glanced at the swirling red wine in her glass, smiling faintly.
"I'm really looking forward to the day the Dark Knight arrives."
If you ask the nobles of Pereus who they admire most, they'll say Artnis, the mistress of the Ballroom.
If you ask them who they fear most, you'll get the same answer.
The Ballroom of Pereus—the heart of high society.
The birthplace of countless trends, and the ultimate gathering place for nobles.
And standing at its center, reigning over the social elite, is its enigmatic mistress.
There was once a brutal power struggle between two nobles. What started as a personal grudge soon escalated, drawing in many others.
The conflict raged on, even spilling into the Ballroom itself. That's when Artnis, who had remained silent until then, finally stepped in.
A battle no one could stop came to an abrupt end the moment she intervened. Few know the exact details, but rumor has it she settled the dispute with a very literal kind of "stomping out."
Artnis holds countless secrets of the nobility, yet little is known about her.
One day, she simply arrived in Pereus and,
with sheer force of will, turned the Ballroom into a social empire. That's all they know.
Her origins? A mystery. Her past? A void. No weaknesses to exploit. And that terrifies them.
To some, she is the queen of fashion, leading Pereus into a new era.
To others, she is a witch with her hands wrapped around the throats of the nobility.
Either way, she stands in the heart of the Ballroom, watching them all with a cold smile.
The secret to a successful ball? It's actually pretty simple—just three key points.
The most important thing about a ball is the atmosphere. To catch the nobility's attention, you need three elements: taste, glamour, and beauty.
Too much taste, and you lose the glamour. Too much glamour, and you lose the beauty. And beauty alone won't make you stand out. Only by balancing all three can you win over the picky nobles.
Second, trends. Some think that trends naturally emerge when people gather at a ball.
Big mistake. A real ball sets the trend. You need to know what food the nobles love, what wine the gentlemen are discussing, and what fashion styles are captivating the ladies.
And it's not just about local trends—you need to know what's popular abroad too. If a ball is seen as outdated, it's doomed. Nobles are very sensitive to trends.
These two things require a keen sense of aesthetics. The better your eye for beauty, the more captivating the ball will be. Of course, staff training and event management are important too, but those come later. If you can't attract guests in the first place, what's the point of having excellent staff?
The third point? This is a story for later...
The third point is secret.
A ball gathers many nobles, and naturally, there's exclusive information circulating among them. And when people drink, they tend to let things slip—even things they shouldn't.
When you hear these secrets, the best thing to do is nothing. Many have tried to use them, only to end up dead.
So don't. Instead, remember them. Then, when someone threatens you, use those secrets to crush them. Be decisive and ruthless—make sure they never come after you again. Be quiet and discreet—make sure no one ever knows you used their secrets.
Of course, it's best if things never get to that point.
Voice Lines
Entry Line
Will you dance with me? Like colorful sparks flying.
Idle
I hope to have some interesting guests.
Affinity Increased
I thought you were very innocent, but you turned out to be quite reckless?
General Gift
Oh, why are you so polite? Thank you.
Affinity Gift
You have a pretty good eye, don't you? Haha, this is a really nice gift.
Team Tag
Do you miss me?
Turn Start #1
I will show you a wonderful dance.
Turn Start #2
It's what they call "recommendation", right?
Turn Start #3
Do you want to solve them all in one go?
Phase 1 Skill
Burn magnificently!
Phase 2 Skill
I will perform a fire dance for you!
Phase 3 Skill
Rude uninvited guest... could you please leave?