Basic Information
- Name
- Caramel
- Element
- Umbra
- Class
- Vanguard
- Attack Type
- Ranged
- Grade
- 4★
- Name
- Caramel
- Birthday
- November 11th
- Affiliation
- Freelance Trekker
- Skills
- Playing Bass
- Address
- Somewhere near Flavio, maybe
- Experience
- 2 years
- Weapon
- A bass guitar named "Midas"
- Rate
- Snacks are an acceptable form of compensation!
Stats (Level 90)
Skills
Unleashes a barrage of musical notes at the target.
Summons Demonic Boombox to attack the target repeatedly. When near the Demonic Boombox, increases Caramel's Base ATK. Demonic Boombox can trigger Umbra Mark: Gloom.
Sweeps with the bass and unleashes musical notes, dealing multiple instances of DMG. Melodic Sweep (Support Skill) can trigger Umbra Mark: Gloom.
Plays the bass to deal multiple instances of DMG in a large area. The Ultimate can trigger Umbra Mark: Gloom.
Potentials
When Caramel is near Demonic Boombox, the last strike of her Auto Attack deals AoE DMG.
Increases Caramel's Auto Attack DMG. After triggering a mark, directly launches the last strike of her Auto Attack.
When Caramel launches the last strike of her Auto Attack, increases her Movement SPD and ATK SPD.
When Caramel casts the Main Skill, increases her Base ATK.
When Caramel is near Demonic Boombox, increases her Auto Attack DMG.
Talents
Increases Base ATK by 60.
When Caramel triggers Umbra Mark: Gloom, her ATK is increased by 12% for 8.0s.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
When Caramel casts an Ultimate, her Umbra DMG is increased by 14% for 25.0s.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
After Caramel kills a target, her Ultimate DMG is increased by 10%, stacking up to 4 times.
This effect is removed after Caramel casts her Ultimate.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
After Caramel deals Auto Attack DMG to a target, her ATK is increased by 2% for 10.0s, stacking up to 6 times.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
After Caramel casts a skill, her Ultimate DMG is increased by 40% for 10.0s.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Increases Base ATK by 60.
Increases Base DEF by 10.
Increases Base HP by 690.
Increases ATK by 2%
Increases Crit DMG by 3%
Character Lines
Solo artist Caramel here, rocking to the beat of the Monolith! Enjoy the show!
Yay! You've come to hear me play again? Could it be that you've fallen in love with the bass? I'll play whatever you want, so make a request!
Get ready for a bass tornado!
Are you feeling the rhythm? Are you feeling ME?
Beep boop beep, make way! The show is about to begin! Just listen—a dreamy, mellow, fluffy, thumpy bass dreamscape!
Archive
Reason for Becoming a Trekker
CV Excerpt 1
Thank you so much for the love and support; but just to be clear, I can perform solo, no problem.
Also: If you're booking me for a gig, feel free to bring some snacks. Thanks!
CV Excerpt 2
"Watching performances is the best way for a musician to learn."
Besides listening to vocal and instrumental shows all over Flavio,
tuning in to the rhythm of nature—on grassy fields, by the seaside, or in the mountains—can be just as inspiring.
CV Excerpt 3
No more wandering...through forests and seas/
No more doubting...sing loud, sing free
Dreaming, hopes, soul, and song/
At the summit, the stars are shining.
CV Excerpt 4
On the western edge of the forest outside Flavio City, deep and rhythmic vibrations often rise through the ground at night. Locals say there's a demon down there who loves to strum steel bars, and most people avoid the area.
"Here we are—this is one of my secret hideouts."
"The hollow gathers up my basslines and sends them right back to me. It's a great listener, you know."
CV Excerpt 5
Caramel always carries a few hand-drawn badges in her backpack. They are painted from memory with the resemblance of the Divine Messengers.
During her chance encounter with the two Divine Messengers inside the Monolith—beings said to reflect people's deepest wishes—Caramel, sensed their uniqueness: If the staff of the Monolith represent its will... Then getting close to them might be the key to uncovering Monolith's secrets, right?
Unfortunately, when faced with tough questions like "What does this melody mean?" or "Can you sing?" even the Divine Messengers seem at a loss for words.
Peer Comments
—An excited White Cat mercenary
Her stage outfit looks...a little scary, but also kind of cute.
I think I just found inspiration for my next outfit design!
—Donna
TA Feedback
Investigation shows that Caramel is often spotted in remote, out-of-the-way places... She doesn't seem like someone chasing fame in Flavio. It's hard to imagine how she makes a living in this city of entertainment.
On the other hand, she's got many loyal fans...
—Willow
Appendix
Musicians wanted! My bass blends perfectly with any kind of instrument! Just please keep your volume in check—thanks for your cooperation!
Strings in the Pot
"Back then, a few of us students started a band on a whim. We knew next to nothing. Almost everything we learned about performing came from Caramel."
"Yeah, Caramel's one of the few...very talkative bassists we've met?"
"Every time she showed up at rehearsal, she'd immediately start sharing her thoughts nonstop, from gear setup to show planning."
"She talked a lot, but everything she said was useful."
"We learned so much from her."
"It was thanks to Caramel that I even realized a bassist could do solos."
"But I heard she rarely shows off those techniques in her performances anymore."
"Kinda miss that, honestly."
"Too bad Caramel always went straight home after shows, and we have no photos with her. Otherwise we could've shown those to you."
"I think it's because she's frugal. After all, living in Flavio is seriously expensive..."
"I heard she even made her own stage outfit."
"Or maybe Caramel-sensei's taste is just...really unique."
"There was this one time we went to visit her, and she happened to be cooking. We thought we could score a free meal, but then we saw her boiling steel wire in a pot..."
"It was horrifying. She was tossing in seasoning while it cooked."
"We figured there was no way we could chew that stuff, so we made an excuse and left."
"Thinking back... it was probably bass strings."
"Aren't strings more expensive than noodles?"
"Oh, I got it then. They weren't for eating. Boiling old strings makes them sound almost like new."
"I see. We thought it was something out of a horror story."
Midas the Long-Eared
The tale perhaps had its origin in a former patrician of Flavio—a man who controlled more than half the city's wealth and manpower, and to whom no one dared say "no."
A professional flatterer named Midas spent his days and nights praising the patrician's taste. Naturally, he was handsomely rewarded for it.
When the patrician became interested in music, Midas followed suit, never ceasing his praise. Over time, the patrician came to believe he was the finest musician in all the land.
As the legend has it, one day, while inspecting a new woodland on the outskirts of the city, the patrician heard the voice of a mountain spirit calling to him. The spirit appeared in human form and said: "I've heard you are the most skilled musician. Would you care for a contest?"
Drunk on Midas's flattery, the patrician gladly accepted. He spared no expense and hosted a lavish banquet in the woods, inviting all of the city's elite. Before everyone's eyes, he picked up his best instrument - the flute - and began to play. As the melody echoed in the air, Midas danced beside him with glee, shouting to his loudest: "What magnificent music! What magnificent music! You are the finest musician in the world!"
At that moment, the mountain spirit descended like mist. People say that with a mere gesture, he turned a tree branch into a harp's frame and leaves into strings, then he began to play. The sound was like flowing water, like a bird's song, like a breeze, like the moonlight. All those present were awestruck—even the prideful patrician acknowledge the spirit's supreme skill.
But just as the award ceremony was about to end the competition on a note of harmony and goodwill, Midas's voice cut through and ruined the moment. He shouted: "What's wrong with your ears? What's wrong with your judgement? Are you just scared of the mountain spirit's authority? Was the patrician's music not beautiful?
The mountain spirit was annoyed and gave a cold laugh. "Midas," he said, "do not comment on the things you understand nothing about."
Then he raised his hand and Midas's ears suddenly stretched longer than his two arms!
"Maybe now you'll hear things more clearly," the spirit mocked and vanished like smoke.
Poor Midas was left with ears longer than anyone else's. And indeed, he did hear more clearly. From that day on, he never praised the patrician's playing again. Instead, he often pointed out its flaws—and rather than punishing him, the patrician rewarded him even more handsomely.
"Thank you, Midas," the patrician said. "Thanks to you, I've learned that there's always someone better, always something greater...and that above all, one must speak the truth—especially when it comes to art."
"Is that why our ears are so long, papa?"
"Oh, no, child. But we should learn from Midas the Long-Eared... Especially now, in Flavio, where one's ability to tell the truth matters more than ever."
"But... Aren't they telling the truth now?"
It might be a long time before Caramel can get this question answered.trings in the Pot
Weapon Anecdote: Midas
After a new spice source was discovered in the northern forests, the city-state lord hired many workers to help with spice harvesting and transportation. Caramel's parents were among those who joined the rush. As Flufla, they had sharp senses of smell and hearing.
More and more people gathered in Flavio, but each's share of the profit pie kept shrinking. Caramel's parents soon turned their eyes to the Monolith—the rapid growth of the city-state, the booming spice trade, and the rise of Scarlet Sights Media presented a prime opportunity for commerce and entertainment to flourish, and the subsequent demand for Artifacts meant that a wave of "Trekker fever" would follow.
After becoming Trekkers, Caramel's parents were able to build a stable home life. Then, on Flavio Day of Nebula Month, Caramel was born. She grew up alongside Flavio's expansion, shaped by the influence of her Trekker parents.
When Caramel secretly followed her parents into the Monolith for the first time, she was instantly drawn in by the Monolith's strange, dreamlike sounds. Drumbeats and deep, piercing rhythms flowed into her keen ears from the empty air overhead, the ground beneath her, and every corner around her.
One day, after stumbling across a Stella Drama inside the Monolith, Caramel recognized it at last: the deep, entrancing sound that had fascinated her was coming from the instrument held by the person on the screen—an instrument with four thick strings.
Even so, at the time, she still didn't know what the instrument was called—it looked a little like a guitar, but the sound was far deeper.
Years later, standing as an established Trekker before the Wishing Box, she could only dig through her hazy memories of those sounds and images, then putting the wish finally into words:
"I want to play the sound of the Monolith."
When she left the Monolith that day, Caramel was cradling her beloved instrument in her arms. Looking down at it, she remembered a story her father had told her not long ago. She decided she would become a musician who always "tell the truth."
"I'll call you Midas."