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Fukien build — Suikoden STAR LEAP

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Fukien build collects build notes, tier position, skills, stats, teams, and related Suikoden STAR LEAP guides.

Fukien

Fukien

Expounding Monk

SSR Wind Holy Wisdom Support

Party support. Get the upper hand by enhancing
or interfering with other characters.

CV: Chado Horii

Open pages on

Stats

Ranked among SSR characters (70)

Stands out MDEF #4 of 70 MATK #21 of 70
Falls behind HP #69 of 70 HIT #61 of 70 ATK #62 of 70
HP 486
Bottom 10% #69 of 70
SPD C 72
Below average #42 of 70
ATK 144
Below average #62 of 70
DEF 128
Below average #60 of 70
MATK 237
Above average #21 of 70
MDEF 230
Top 10% #4 of 70
HIT D 66
Bottom 10% #61 of 70
DODGE D+ 69
Below average #51 of 70

Same stats ranked among the 47 Support characters

HP #43 SPD #19 ATK #34 DEF #33 MATK #5 MDEF #2 HIT #37 DODGE #26

Stat Calculator

Bond Rank
Limit Break
Weapon
Armor
HP
396
ATK
132
DEF
124
MATK
225
MDEF
226
Weak
Fire +50%
Sword +50%
Resist
Earth −25%
Combat −25%

Passives

Another Destined Battle

Unique Skill
[At the start of a battle]
• Increase MDEF of ally in front by 120%
• Put up a magic barrier (x1) for the ally in front
(Damage nullification applies to magic attacks whose damage is 50% or less of max HP)
Gain damage nullification (received) 1 time(s) for each 1 barrier(s)
All 2 levels
  1. Lv. 1
    [At the start of a battle]
    • Increase MDEF of ally in front by 100%
    • Put up a magic barrier (x1) for the ally in front
    (Damage nullification applies to magic attacks whose damage is 50% or less of max HP)
    Gain damage nullification (received) 1 time(s) for each 1 barrier(s)
  2. Lv. 2 1★ Limit Break
    [At the start of a battle]
    • Increase MDEF of ally in front by 120%
    • Put up a magic barrier (x1) for the ally in front
    (Damage nullification applies to magic attacks whose damage is 50% or less of max HP)
    Gain damage nullification (received) 1 time(s) for each 1 barrier(s)
Leader Skill
[At all times]
Increase ATK & MDEF of target attribute allies by 12%
Attribute: Wisdom

Talent Tree

A panel opens once the panel it is joined to has been taken. Each one has its own level requirement and its own materials, and a skill panel is upgraded a rank at a time.

Strong Magic Barrier

2★ Limit Break

Front Row Support

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Through the Pain

Lv. 20

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Front Magical Bolstering

Lv. 30

Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)
Ability Training (Full Offense)
Ability Training (Body)
Ability Training (Full Defense)

Strong Magic Barrier

2★ Limit Break
[At the start of a battle]
• Put up a magic barrier (x2)
(Damage nullification applies to magic attacks whose damage is 75% or less of max HP)
Gain damage nullification (received) 1 time(s) for each 1 barrier(s)
[At all times]
• Increase HP of ally in front by 15%
[During battle]
• Increase ATK & DEF of ally in front by 15%
All 4 levels
  1. Rank C
    [During battle]
    • Increase ATK & DEF of ally in front by 7.5%
  2. Rank B Requires Lv. 30
    [During battle]
    • Increase ATK & DEF of ally in front by 10%
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    [At all times]
    • Increase HP of ally in front by 10%
    [During battle]
    • Increase ATK & DEF of ally in front by 10%
    3
    3
    4
    1
  4. Rank S Requires Lv. 50
    [At all times]
    • Increase HP of ally in front by 15%
    [During battle]
    • Increase ATK & DEF of ally in front by 15%
    10
    10
    10
    1
[When you reach 50% HP or less] (Usable x1)
• Increase ATK & DEF by 20%
All 4 levels
  1. Rank C Requires Lv. 20
    [When you reach 50% HP or less] (Usable x1)
    • Increase ATK & DEF by 12.5%
    1
    1
    1
    1
  2. Rank B Requires Lv. 30
    [When you reach 50% HP or less] (Usable x1)
    • Increase ATK & DEF by 15%
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    [When you reach 50% HP or less] (Usable x1)
    • Increase ATK & DEF by 17.5%
    3
    4
    3
    1
  4. Rank S Requires Lv. 50
    [When you reach 50% HP or less] (Usable x1)
    • Increase ATK & DEF by 20%
    10
    10
    10
    1
[During battle]
• Increase MDEF of ally in front by 35%
All 4 levels
  1. Rank C Requires Lv. 30
    [During battle]
    • Increase MDEF of ally in front by 20%
    2
    2
    2
    1
  2. Rank B Requires Lv. 30
    [During battle]
    • Increase MDEF of ally in front by 25%
    2
    2
    2
    1
  3. Rank A Requires Lv. 40
    [During battle]
    • Increase MDEF of ally in front by 30%
    4
    3
    3
    1
  4. Rank S Requires Lv. 50
    [During battle]
    • Increase MDEF of ally in front by 35%
    10
    10
    10
    1
Ability Training 12
Panel Bonus Lv. Cost
Ability Training (Full Offense) PATK +5, MATK +5 —
2
Ability Training (Body) HP +23 —
2
Ability Training (Full Defense) HP +13, PDEF +1, MDEF +1 —
2
Ability Training (Full Offense) PATK +2, MATK +2 Lv. 20
6
1
Ability Training (Body) HP +12 Lv. 20
6
1
Ability Training (Full Defense) HP +6, PDEF +1, MDEF +1 Lv. 20
6
1
Ability Training (Full Offense) PATK +3, MATK +3 Lv. 30
8
1
Ability Training (Body) HP +11 Lv. 30
8
1
Ability Training (Full Defense) HP +7, PDEF +1, MDEF +1 Lv. 30
8
1
Ability Training (Full Offense) PATK +2, MATK +2 Lv. 40
13
1
Ability Training (Body) HP +12 Lv. 40
13
1
Ability Training (Full Defense) HP +6, PDEF +1, MDEF +1 Lv. 40
13
1

Battle Arts

Normal Attack

Lv. 3

Normal Attacks

Single Magic Power 12 Wisdom 1
All 3 levels
  1. Lv. 1

    Single Magic Power 10 Wisdom 1
  2. Lv. 2

    Single Magic Power 11 Wisdom 1
  3. Lv. 3

    Single Magic Power 12 Wisdom 1

Ougi (Ultimate)

Lv. 3

Purifying Whirlwind

Purifies enemies by channeling long-honed virtue into a whirlwind.

SP Cost: 120

Row Magic Power 100 Wind 1 Holy 1 Wisdom 1

• Damage to "Vampires" or "Undead" is increased by 10%

All 3 levels
  1. Lv. 1

    Row Magic Power 70 Wind 1 Holy 1 Wisdom 1

    • Damage to "Vampires" or "Undead" is increased by 10%

  2. Lv. 2

    Row Magic Power 85 Wind 1 Holy 1 Wisdom 1

    • Damage to "Vampires" or "Undead" is increased by 10%

  3. Lv. 3

    Row Magic Power 100 Wind 1 Holy 1 Wisdom 1

    • Damage to "Vampires" or "Undead" is increased by 10%

Rune A — Resurrection Rune

Lv. 3

Scolding

Launches spirits that dispel magic.

Single Magic Power 10 Wind 1 + Power 10 Holy 1

• Damage to "Vampires" or "Undead" is increased by 10%

All 3 levels
  1. Lv. 1

    Single Magic Power 8 Wind 1 + Power 8 Holy 1

    • Damage to "Vampires" or "Undead" is increased by 10%

  2. Lv. 2

    Single Magic Power 9 Wind 1 + Power 9 Holy 1

    • Damage to "Vampires" or "Undead" is increased by 10%

    70,000
    1
    1
  3. Lv. 3

    Single Magic Power 10 Wind 1 + Power 10 Holy 1

    • Damage to "Vampires" or "Undead" is increased by 10%

    250,000
    1
    1

Rune B — Resurrection Rune

Lv. 3

Battle Focus

Revives an unconscious ally.

One ally Heal 20% of max HP

2 uses per battle

All 3 levels
  1. Lv. 1

    One ally Heal 16% of max HP

    2 uses per battle

  2. Lv. 2

    One ally Heal 18% of max HP

    2 uses per battle

    70,000
    1
    1
  3. Lv. 3

    One ally Heal 20% of max HP

    2 uses per battle

    250,000
    1
    1

Support Ability

Support

Scolding

Launches spirits that dispel magic.

Single Magic Power 8 Wind 1 + Power 8 Holy 1

• Damage to "Vampires" or "Undead" is increased by 10%

Learned at Bond Rank B

Martial Skill

Archer Unit

Usable x1

Wind Arrow

Shoots at enemy units in a specified area, inflicting archer/Wind damage.

Area of effect

Limit Break

★ Requires Unlocks
0 — Starting state
1
175
Unique skill Lv. 2
2
175
Talent panel: Strong Magic Barrier
3
175
Ougi Lv. 2
4
175
Basic stats +10% Normal attack Lv. 2
5
175
Ougi Lv. 3
6
175
Basic stats +10% Normal attack Lv. 3

Weapon

Rank Lv. ATK Cost
Curse — — — —
Curse G 5 +3
1,200
Curse F 10 +7
2,400
3
2
2
Curse E 15 +10
4,800
3
2
2
Cursed D 20 +12
12,000
3
3
2
Cursed C 25 +15
24,000
3
3
2
1
Cursed B 30 +17
48,000
20
7
3
1
Cursed A 35 +20
120,000
30
10
25
1
Cursed Fool! S 40 +24
240,000
18
25
25
1

Armor

Stage Lv. Head Torso Arm Leg DEF MDEF
1 — Circlet Wool Undershirt Gloves Sandals +9 +9
2 10 Hide Circlet Martial Arts Robe Chain Gloves Cotton Shoes +22 +21
3 15 Bone Circlet Fur Undershirt Leather Gloves Fur Shoes +28 +29
4 20 Bronze Circlet Silk Undershirt Silk Gloves Silk Shoes +36 +36
5 25 Iron Circlet Iron Undershirt Feather Gloves Feather Shoes +44 +44
6 30 Silver Circlet M. Arts Uniform Silver Gloves Silver Mules +52 +52
7 35 Gold Circlet Ninja Garb Battle Gloves Gold Mules +60 +60
8 40 Platinum Circlet Black Outfit Platinum Gloves Aristocrat's Shoes +70 +70

Special effect armor

Same defence as the plain piece on the same stage.

  • Burst Bloom Fighter's Garb Torso · Stage 5+ Burst Bloom DEF Ball

    [When you reach 50% HP or less] • Increase PATK by 1.5%

  • S-Tiger Garment Torso · Stage 6+ S-Tiger DEF Ball

    [When hit by a Wind attack] • Temporarily increase DEF by 2.5%

  • Liberator's Gloves Arm · Stage 5+ Liberator's DEF Ball

    [If your HP is at 100% or more] • Temporarily increase ATK by 2.5%

  • Burst Bloom Gloves Arm · Stage 5+ Burst Bloom DEF Ball

    [When you reach 50% HP or less] • Increase PATK by 1.5%

  • S-Tiger Gauntlets Arm · Stage 6+ S-Tiger DEF Ball

    [When hit by a Wind attack] • Temporarily increase DEF by 2.5%

  • Burst Bloom Shoes Leg · Stage 5+ Burst Bloom DEF Ball

    [When you reach 50% HP or less] • Increase PATK by 1.5%

  • S-Tiger Shoes Leg · Stage 6+ S-Tiger DEF Ball

    [When hit by a Wind attack] • Temporarily increase DEF by 2.5%

Ascension

Step Level cap Cost
1 25
20
2 30
24
3 35
30
4 40
30
5 45
25
6 50
35

Bond Rank Rewards

  1. D Bond points 20

    Reward

    50
    Fantasy Stones

    Course to serve

    • Rice Ball Main Ingredients ◆ or better
  2. C Bond points 124

    Reward

    Base stats +5%

    Course to serve

    • Green Salad Salad Ingredients ◆◆ or better
    • Shredded Cabbage Main Ingredients ◆◆ or better
  3. B Bond points 384

    Reward

    Support ability learned Scolding

    Course to serve

    • Boiled Potato Salad Ingredients ◆◆◆ or better
    • Chopped Cucumber Salad Ingredients ◆◆◆ or better
    • Salted Rice Ball Main Ingredients ◆◆◆ or better
  4. A Bond points 1,830

    Reward

    Base stats +5%

    Course to serve

    • Boiled Potato Salad Ingredients ◆◆◆◆ or better
    • Chopped Cucumber Salad Ingredients ◆◆◆◆ or better
    • Rice Ball Main Ingredients ◆◆◆◆ or better
  5. S Bond points 4,235

    Reward

    Bond Charm - Expounding Monk

    [At all times]
    - Increase PATK of target attribute allies by 5.0%
    Attribute: Wisdom

    Course to serve

    • Boiled Radish Salad Ingredients ◆◆◆◆◆ or better
    • Shredded Cabbage Salad Ingredients ◆◆◆◆◆ or better
    • Grilled Eggplant Salad Ingredients ◆◆◆◆◆ or better
    • Rice Ball Main Ingredients ◆◆◆◆◆ or better

A charm is worn by the party rather than by the character it comes from. Six can be equipped at once.

Every dish and every menu

Archive

Fukien

A venerable monk residing at Qlon Temple, accumulating virtue. He foresees that Hero will become the Celestial Leadership Star and a guiding presence for many people.

Priestly Combat

Though Fukien is a gentle monk, when forced to fight, he wields the wooden mallet used to strike the temple block as a weapon. This is the one he used for many years at Qlon Temple. It's well-worn and fits comfortably in his hand.

Days of Prayer and Practice

Fukien never slacks off in his rigorous daily training, yet occasionally, between prayers, he is said to meticulously polish his own shaved head. Only he knows for sure whether this is part of his training or his own method of mental focus. Yet, an unshakable conviction seems to dwell within that quiet gesture.

Watchful Eye

Fukien never turns away those who are lost or seek the path, regardless of who they are. From Crowley, who immerses himself in the study of magic, to RanRinTen, who craves strength, he opens his doors to all, irrespective of status or position. This stance has earned him a remarkably wide circle of friends and the affection of many. That said, he does not impart his teachings lightly. For him, true meaning lies in finding one's own path through one's own efforts. That, above all, is his unshakable conviction.