Daisy Guide collects build notes, tier position, skills, stats, teams, and related Mongil: Star Dive guides.
Daisy
Future Queen of the Sylvarium Elves
4★
EARTH
SupportRanger
Quick Read
Role
Support
Damage
3 / 10
Support
Good Healing, Revive (A6)
Breaking
Negligible
Field Time
Variable
Community Analysis
Daisy is what Francis would be if you removed every part of Francis's kit. Daisy has no buffing in her kit. In a game where all content have a timer, we want to maximize DPS. A healer who does not do any damage buffing and can only revive does not increase DPS
Fortunately, Daisy is of the support role, meaning she can hold Melody.... There are currently 4 better Melody holders in the game
Dont build. Just play Francis. Even if your Francis is A0 she's still way better.
Daisy is a cheerful and innocent girl who's inherited an elven pure-hearted nature. She approaches everything with joy and happiness. She has no sense of caution around others, and her ability to read the room or assess situations is almost nonexistent. Fortunately, or perhaps miraculously, she hasn't encountered any real danger so far. Since she hasn't had many chances to interact with people, she tends to speak her mind freely, often delivering blunt truths without meaning to. Daisy doesn't intend any harm, but her innocent honesty can pack a punch, so don't take her words personally.
#Naive#Sweet#StraightToThePoint#Tactless#Adorable
Birthday
March 17th
Height / Weight
112cm / 21kg
Hometown
Sylvarium
Likes
Curry
Dislikes
Destruction of the environment
Basic Information
Name
Daisy
Element
EARTH
Role
Support
Attack Range
Ranger
Rarity
4★ (SR)
Life Skill
10% chance to return a portion of the ingredients used when cooking Defense dishes.
Daisy deals Earth DMG by launching seeds at an enemy.
1st Hit DMG:17.3%2nd Hit DMG:18.6%3rd Hit DMG:38.4%Air Counter DMG:56.9%Evasion Counter DMG:130.0%
Upgrade Requirements
Total Requirements (Lv.1 → 16)
78.500
45
25
3
25
25
25
Level
Gold
Materials
Lv.2
2.000
10Brittle Carapace
Lv.3
3.000
15Brittle Carapace
Lv.4
4.000
10Flexible Carapace
Lv.5
5.000
15Flexible Carapace
Lv.6
6.000
10Hardened Carapace
Lv.7
7.000
15Hardened Carapace
Lv.8
8.000
10Intricate Carapace
Lv.9
9.000
15Intricate Carapace
Lv.10
10.000
10Perfect Carapace
1Advanced Combat Theory
Lv.11
11.500
15Perfect Carapace
1Advanced Combat Theory
Lv.12
13.000
20Perfect Carapace
1Advanced Combat Theory
This Is My Flower Garden!Active01
Daisy creates a field of flowers at her feet. Teammates within the Flower Field are granted Healing Over Time based on her Max HP, and enemies within the Flower Field have their Movement Speed decreased and are inflicted with Earth Affliction.
Cooldown:11.0s
Upgrade Requirements
Total Requirements (Lv.1 → 16)
78.500
45
25
3
25
25
25
Level
Gold
Materials
Lv.2
2.000
10Brittle Carapace
Lv.3
3.000
15Brittle Carapace
Lv.4
4.000
10Flexible Carapace
Lv.5
5.000
15Flexible Carapace
Lv.6
6.000
10Hardened Carapace
Lv.7
7.000
15Hardened Carapace
Lv.8
8.000
10Intricate Carapace
Lv.9
9.000
15Intricate Carapace
Lv.10
10.000
10Perfect Carapace
1Advanced Combat Theory
Lv.11
11.500
15Perfect Carapace
1Advanced Combat Theory
Lv.12
13.000
20Perfect Carapace
1Advanced Combat Theory
Help Us, Mr. Flower!Ultimate
Daisy spreads the power of Mr. Flower in an area around her. This power deals Earth DMG, inflicts Earth Affliction on enemies, and restores Daisy and her party members' HP based on her Max HP.
Using her Ultimate skill again causes Daisy to call upon Mr. Flower's power once more to deal Earth DMG while knocking enemies hit Airborne. Daisy and her party members' HP is restored based on her Max HP.
While this skill is active, Daisy moves at a reduced speed.
DoT:335.0%Bonus DMG:335.0%Cooldown:3.0s
Upgrade Requirements
Total Requirements (Lv.1 → 16)
78.500
45
25
3
25
25
25
Level
Gold
Materials
Lv.2
2.000
10Brittle Carapace
Lv.3
3.000
15Brittle Carapace
Lv.4
4.000
10Flexible Carapace
Lv.5
5.000
15Flexible Carapace
Lv.6
6.000
10Hardened Carapace
Lv.7
7.000
15Hardened Carapace
Lv.8
8.000
10Intricate Carapace
Lv.9
9.000
15Intricate Carapace
Lv.10
10.000
10Perfect Carapace
1Advanced Combat Theory
Lv.11
11.500
15Perfect Carapace
1Advanced Combat Theory
Lv.12
13.000
20Perfect Carapace
1Advanced Combat Theory
Fly, Flowers!Skill_Tag
Daisy sends 5 magical flowers towards the enemy, dealing Earth DMG.
[Support Skill] When a teammate's HP falls to 75% or below, Daisy appears by their side and grants the teammate Healing Over Time based on Daisy's Max HP.
DMG:108.0%
Upgrade Requirements
Total Requirements (Lv.1 → 16)
78.500
45
25
3
25
25
25
Level
Gold
Materials
Lv.2
2.000
10Brittle Carapace
Lv.3
3.000
15Brittle Carapace
Lv.4
4.000
10Flexible Carapace
Lv.5
5.000
15Flexible Carapace
Lv.6
6.000
10Hardened Carapace
Lv.7
7.000
15Hardened Carapace
Lv.8
8.000
10Intricate Carapace
Lv.9
9.000
15Intricate Carapace
Lv.10
10.000
10Perfect Carapace
1Advanced Combat Theory
Lv.11
11.500
15Perfect Carapace
1Advanced Combat Theory
Lv.12
13.000
20Perfect Carapace
1Advanced Combat Theory
Mr. Flower's AidPassive
Daisy and her teammates gain increased Earth RES.
Ascensions
Total
460.000
120
8
6
4
+1Lv.20 → 30
30.000
120 Basic Support Bead
Advance the quest A New Hope
+2Lv.30 → 40
60.000
8 Standard Support Bead
Advance the quest Looking for Ancient Species
+3Lv.40 → 50
120.000
6 Greater Support Bead
Advance the quest The Wound of the World
+4Lv.50 → 60
250.000
4 Superior Support Bead
Advance the quest All's Well That Ends Well
Canto
C1
Brutal Honesty
Increases the number of projectiles from Daisy's Basic Attack, increasing its total DMG by 75%.
Requirement
1Seed of Destiny - Daisy
C2
Blessing of Mother Nature
Daisy's Support Skill is enhanced, and every 7s it heals teammates whose HP has fallen to 90% or below during combat for 7s, based on Daisy's Max HP.
Requirement
1Seed of Destiny - Daisy
C3
Healing Earth
The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.
Special Skill's cooldown decreases by 4.5%.
Requirement
1Seed of Destiny - Daisy
C4
Always Together
Daisy's Passive Trait is enhanced, increasing All Elemental RES by 10% for Daisy and her teammates.
Requirement
1Seed of Destiny - Daisy
C5
A Happy Elf
The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.
Increases Basic Attack DMG by 6%.
Requirement
1Seed of Destiny - Daisy
C6
Worthy to Be Queen
Upon using Daisy's Ultimate Skill, her movement Speed increases by 20% and a fallen teammate is revived with 20% of their Max HP.
Requirement
1Seed of Destiny - Daisy
Story
A Happy Elf
As the niece of the queen and a full-blooded elf, Daisy was raised by the entire elven village in her mother's absence. Her father, Elm, gave her all the attention he could, and Queen Ceresbellona cared for her like a daughter.
In a society where elves have few friends of the same age, she found sisterhood in Penny. Even when other elves voiced concern about her being left alone, even when the queen watched over her with a worried look, Daisy was always happy. She knew that everybody defined happiness differently, so she'd simply respond, "I am happy, though."
The Outside World and Curry #1
Daisy had never been outside Arcana Forest. She was curious about the rest of the world, but she didn't want to worry Elm by leaving the forest elves called home. Most elves never stray far from home, so Daisy thought she and Penny would stay together forever in the village.
When Penny announced she was leaving after her father's death, Daisy was shocked. She asked Penny why she was leaving, to which Penny replied, "You can't make money in an elven village." Daisy offered to go with her, but Penny said, "Just stay in your own little world. The outside is too dangerous for you," and left by herself.
Daisy believed Penny's promise that she'd come back once she'd reclaimed her father's bow. But five years passed, then ten, and Penny still wasn't back. According to merchants, Penny was living in a village not too far from Arcana Forest... so, Daisy decided to go out and find Penny herself.
The Outside World and Curry #2
Little by little, Daisy ventured farther from home, just enough not to alarm Elm. Eventually, she made it beyond Arcana Forest.
Delica Plain was full of pretty flowers, and the goblins living there were kind to her. They introduced Daisy to a dish called "curry," and she instantly fell in love with its taste.
She started visiting the goblin camp regularly to enjoy their cooking. Her goal of finding Penny was pushed to the back of her mind, buried beneath her new obsession with curry.
Often, she would go enjoy a bowl of curry with the goblins in the Delica Plain, and seeing the setting sun would remind her of Penny. "I'll go look tomorrow," she'd say to herself as she walked home. The next day, she'd forget about it, distracted by another bowl of curry. Still, since elves live for more than a thousand years, she had no reason to rush.
I Want to Become an Adventurer! #1
Ceris, Daisy's mother, was an adventurer who freely roamed the world. Her journeys would take her away for months, sometimes even years.
Even in Daisy's earliest memories Ceris was mostly absent, and the two only spent a handful of days together. Still, Daisy loved her mother and the life she led.
Whenever Ceris returned, she would cradle Daisy on her lap and recount her adventures. Daisy would listen wide-eyed and intensely, completely entranced. Ceris promised that one day, when Daisy came of age, they'd go on an adventure together. Of course, Elm didn't seem particularly keen on that idea.
I Want to Become an Adventurer! #2
Ceris left for another adventure when Daisy was just entering her teenage years. It was nothing unusual. But this time, ten, then twenty years passed with no sign of her return. At first, people thought she must have ventured farther than normal. But over time wild speculation started to spread.
After about three decades with no news from Ceris, other elves started expressing interest in becoming Daisy's stepmother. Elm grew more and more irritable, refusing to leave the house. Daisy stopped talking about her mother altogether. Her dream of becoming an adventurer slowly began to fade away.
I Want to Become an Adventurer! #3
However, when Daisy went to search for Penny and stepped beyond the Arcana Forest for the first time, she saw the vast plains stretching endlessly before her and felt as though an emptiness within had finally been filled. Maybe she had inherited Ceris's adventurous spirit after all. Suddenly, Daisy felt an urge to see new places. The ever-snowing village and the endless desert of sand from her mother's tales felt like they were within her reach.
Thus, Daisy decided that once she found Penny, she'd tell her that she wanted to become an adventurer, too. Until then, she'd enjoy a small detour eating curry in the Plains Goblin Camp.