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Dream of the Sea Wheel of Destiny — Morimens

SSR wheel with the Crit. Rate attribute, Aurita's signature. Effect at every ascension rank, main stat growth to E15 and the Traphase card it deals.

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Dream of the Sea Wheel of Destiny for Morimens, with its main stat growth, effect at every ascension rank, Traphase card, and signature Awakener.

Dream of the Sea

Dream of the Sea

SSR Crit. Rate 14.4% Aequor
Signature wheel of Aurita Aurita

Effect

Values run across the 4 ascension ranks, from unascended to maximum.

: Whenever one of the wielder's cards is played, they gain 1 Aliemus.
At the start of battle, gain equal to 6/7/8/9% of the wielder's ATK and equal to 3/4/5/6% of their ATK.
At the start of each following turn, gain equal to 2.1/2.4/2.7/3% of the wielder's ATK and equal to 1.1/1.4/1.7/2% of their ATK.

Main Stat

Crit. Rate grows one step a level from E4 up to E15.

Unenhanced
14.4%
Per level from E4
+1.2%
At E15
28.8%

Traphase Card

Equipping the wheel deals this card into the Traphase hand.

Dream of the Sea

Cost 1
: The Aliemus gained from losing HP is doubled.

Lore

When Aurita was born, the impact of the great flood on the city had completely faded, but in the remote towns, people were still struggling to survive. The flood made people begin to fear the sea and rivers; those who could leave had already departed, and those who remain in this small fishing village are mostly women and children who find it difficult to establish themselves elsewhere. In this dull and quiet place, Aurita is the only child. She stubbornly believes in the fairy tales her grandmother told her—that her parents have returned to the sea, waiting for Aurita to grow up. Once she grows up, they will all be reunited and become a happy family again. When she was still unable to speak, it felt as if she had once slept in a warm embrace, but Aurita can no longer remember many things about her parents. However, as a child who grew up in a silent place, Aurita does not understand "loneliness" or "desolation"; she has her own group of friends. Unlike those adults who were terrified by the flood, Aurita has never feared the sea. As a resident of the Ocean King's domain, she naturally has to befriend the sea. Aurita learns to play with the "locals". She mimics the way clams move and dances, learning from clownfish as they swim through the seagrass. She lies on the shellback of a leatherback turtle, drifting away from the land with the waves. In the sea, bathed in moonlight, she plays with a swarm of jellyfish. She is joy, she is imagination, she is a sprite. She is a dream.