The Faraway Eden Wheel of Destiny for Morimens, with its main stat growth, effect at every ascension rank, Traphase card, and signature Awakener.
Effect
Values run across the 4 ascension ranks, from unascended to maximum.
The Final DMG dealt by the wielder's Exalt increases by a percentage equal to 11/14/17/20% of their Base Aliemus.
Upon switching to the "Raging Waves" stance, gain Temp. Realm Mastery equal to 20/25/30/35% of current Realm Mastery. This effect has a 3-turn cooldown.
Main Stat
Realm Mastery grows one step a level from E4 up to E15.
- Unenhanced
- 36
- Per level from E4
- +3
- At E15
- 72
Traphase Card
Equipping the wheel deals this card into the Traphase hand.
Lore
This is an island marked on no nautical chart. Since its birth, the virus known as "civilization" has never set foot upon its pristine shores. There is only sand, jungle, an endless stretch of sea... and one small girl. ......... "Papa! Mama! Fish!" "Whistle—" Two dolphins glide leisurely to the girl's side, their cries melodic and clear. One lifts her onto its back; the other takes the stunned fish from her hands and swallows it in a single gulp. "Whistle—" "Hehe. Vortice! Strong!" Like a child untouched by the world, the girl flexes her small arms, beaming at the praise from "Papa" and "Mama." "Today, sun! Good!" "Vortice! Papa! Mama! Swim!" At her words, the dolphin carrying her lets out a soft trill and begins a slow circle around the little island. Warm sunlight spills over the girl, dispelling the damp chill that has lingered for days. A gentle breeze rustles through her hair, carrying the ocean's lazy breath. Laughter, splashing, playful cries. On this isolated isle, there are no burdens of the modern world—only the most primal, purest joy. As always, the two creatures and one girl spend another simple, carefree day. ......... Until the endless calling rises up and devours that tranquility whole. "Come back... Come back..." "@1 needs you... @2...@4... needs you..."
Aequor