Freesia

5★

Freesia

Aqua
Aqua
Versatile

Freesia, born on September 9th, is affiliated with Post Haste. Skills include: Dueling, cycling, handling lawsuits. Resides at No. 9 Tenth Street, Port Bellin. Experience: 1 year. Weapon: Reason's Edge. Rate/Condition: Contact Donna at Post Haste for details.

Recently Added
  • Stats Section: Character statistics with visual progress bars
  • Skills Section: All abilities with icons and detailed descriptions
  • Talents Section: Interactive talent groups with passive abilities and upgrades
  • Potentials: Character unlock progression and upgrades
Coming Soon
  • Detailed Guides: Comprehensive builds, pros & cons, team synergies

Stats

Data refers to character at Level 90

ATK
7369
HP
84195
DEF
190

Basic Information

Name
Freesia
Element
Aqua
Class
Versatile
Attack Type
Melee
Grade
5★
Name
Freesia
Birthday
September 9th
Affiliation
Post Haste
Skills
Dueling, cycling, handling lawsuits
Address
No. 9 Tenth Street, Port Bellin
Experience
1 year
Weapon
Reason's Edge
Rate
Contact Donna at Post Haste for details

Skills

All skills shown at Level 10

Power of Reason
Power of Reason
Normal Attack

Swings the greataxe to attack enemies. If Freesia is in Berserk, she rapidly hacks at enemies instead.

Freezing Swirl
Freezing Swirl
Main Skill • 8s CD

Charges up and continuously deals DMG to nearby targets. The Main Skill can trigger Aqua Mark.

Frost Bloom
Frost Bloom
Support Skill • 12s CD

Generates Ice Flowers to deal DMG. The Support Skill can inflict Aqua Mark: Torrent.

Elegy of Frost
Elegy of Frost
Ultimate • 30s CD

Deals damage to nearby targets and enters Berserk.

Potentials

Character upgrade paths and build options

Ice Mist Barrier
Ice Mist Barrier
Lv. 1

When the Main Skill ends, leaves a cloud of icy mist, reducing the Movement Speed of enemies caught inside the area and increasing the Auto Attack DMG of allies in the same area.

Rapid Verdict
Rapid Verdict
Lv. 1

The Main Skill cannot be charged. When it ends, deals additional DMG.

Elemental Sublimation
Elemental Sublimation
Lv. 3

Casting this Main Skill increases the damage of the next Ultimate. Also increases Auto Attack DMG when Freesia is in Berserk.

Doomsday Blessing
Doomsday Blessing
Lv. 3

When the Main Skill ends, increases Freesia's ATK.

Soul Extraction
Soul Extraction
Lv. 3

While Freesia is in Berserk, casting the Main Skill increases her ATK.

Whirlwind Frenzy
Whirlwind Frenzy
Lv. 1

Increases Skill DMG and the number of attacks.

Unstoppable March
Unstoppable March
Lv. 1

While casting the Main Skill, Freesia is immune to control, and her Attack Range and Skill DMG are increased.

Limits of Oblivion
Limits of Oblivion
Lv. 3

While casting the Main Skill, ice axes will fall and deal DMG every few seconds.

Frost Gift
Frost Gift
Lv. 3

The Main Skill has a chance to trigger Shattered Ice or increase the DMG dealt.

Frost Ward
Frost Ward
Lv. 3

While Freesia is in Berserk, casting this Main Skill won't reduce the duration of Berserk and its DMG will be increased gradually.

Victorious Pursuit
Victorious Pursuit
Lv. 3

When Freesia triggers Aqua Mark, if she is in Berserk, extends the duration of her Berserk.

Desperate Counterattack
Desperate Counterattack
Lv. 3

Freesia can dodge one more time. When Freesia triggers Aqua Mark, she gains Energy.

Tit-for-Tat
Tit-for-Tat
Lv. 3

The Ultimate can trigger Aqua Mark and inflict Cold. Triggering this effect will increases Freesia's ATK.

Ice Vortex
Ice Vortex
Lv. 3

While Freesia is in Berserk, every time the Ultimate hits a target, increases Freesia's Crit DMG.

Wuthering Cold Snap
Wuthering Cold Snap
Lv. 3

While Freesia is in Berserk, casting any skill increases her Auto Attack DMG.

Frost Slash
Frost Slash
Lv. 3

When Freesia enters the Berserk status, she inflicts Frozen on nearby targets. After casting the Ultimate, Freesia's Auto Attacks have a chance to trigger Shattered Ice or increase DMG.

Realm of Frost
Realm of Frost
Lv. 1

Increases Skill DMG and the Attack Range of Ice Flowers.

Chill Forecast
Chill Forecast
Lv. 1

Increases Skill DMG and the number of Ice Flowers.

Penetrating Chill
Penetrating Chill
Lv. 3

Increases the Support Skill's DMG to the same target over time.

Winter's Grip
Winter's Grip
Lv. 3

When the Support Skill hits a target, increases the Aqua DMG taken by the target.

Crackling Zero
Crackling Zero
Lv. 3

When the Ice Flowers summoned by the Support Skill disappear, deals additional DMG.

Localized Snowfall
Localized Snowfall
Lv. 1

After Freesia casts the Support Skill while in Berserk, there is a chance to summon an Ice Flower with an Auto Attack.

Frost Warning
Frost Warning
Lv. 1

When Freesia hits targets inflicted with Cold/Frozen, deals additional DMG.

Ocean of Law
Ocean of Law
Lv. 3

While Freesia is in Berserk, after her Auto Attacks hit targets inflicted with Cold/Frozen, increases her ATK.

Blessing of Faith
Blessing of Faith
Lv. 3

While Freesia is in Berserk, casting the Support Skill extends the duration of Berserk and increases Skill DMG.

Power of Redemption
Power of Redemption
Lv. 3

When Freesia is on the battlefield, increases her ATK over time.

Temporal Revival
Temporal Revival
Lv. 3

After casting the Support Skill, there is a chance to increase the squad's Auto Attack DMG.

Guardian's Heart
Guardian's Heart
Lv. 3

When Freesia squads up with Aqua Trekkers only, increases the squad's Crit DMG.

Silent Prayer
Silent Prayer
Lv. 3

Increases Ultimate DMG and inflicts Aqua Mark: Torrent.

Ice Vortex
Ice Vortex
Lv. 3

While Freesia is in Berserk, every time the Ultimate hits a target, increases Freesia's Crit DMG.

Wuthering Cold Snap
Wuthering Cold Snap
Lv. 3

While Freesia is in Berserk, casting any skill increases her Auto Attack DMG.

Frost Slash
Frost Slash
Lv. 3

When Freesia enters the Berserk status, she inflicts Frozen on nearby targets. After casting the Ultimate, Freesia's Auto Attacks have a chance to trigger Shattered Ice or increase DMG.

Talents

Talent star 1
The Runaway: Rebirth
Talent star 2
The Fugitive: Judgment
Talent star 3
Correction of Opinions
Talent star 4
Debate of Truth
Talent star 5
Justice, Reason and Kindness

Character Lines

Pleased to make your acquaintance. It is an honor to become one of your allies.

Most people enjoy reunions... Do you?

I shall eliminate any who stand in our way.

Perhaps... I've learned to appreciate rainy days.

Archive Content

To advocate the unheard, to fortify my body, and to push my limits—this is what being a Courier Trekker means to me.

Education

Goldfinch Academy of Excellence: Graduated Summa Cum Laude

Awards

Bellin Star of the Year Medal Second Place, Bellin Lake Circuit Cycling Race Best Stamina Award, Bellin Port Marble Tournament

Hobbies

Reading, dueling, and enjoying tea

Courier Services

Standard Services: Local delivery of letters, newspapers, and packages Custom Services: Oversized package delivery and intercity mail Reminder: Custom services must be booked in advance

Self-Assessment

As a novice, I'm still far behind those seasoned Trekkers in both knowledge and practical experience. It takes me seventeen strikes to knock out a wild boar, and I've yet to complete the "30 Days on Hardtacks" challenge... To bridge these gaps, I am diligently learning from the best: absorbing tales from veteran adventurers, engaging in marble duels with children, sampling every snack available, and refining my skills in Artifact repair.

It took me quite a bit of effort to convince Freesia not to list "eating snacks" as one of her hobbies... Anyway, don't let her cold, distant vibe throw you off. Spend some time with her and you'll see there's more to her than meets the eye! —Donna

Totally accurate. Freesia's capabilities far exceed what she listed in her CV—it seems she may have somewhat missed the point when detailing her achievements Out of curiosity, I dug deeper and discovered that the "Bellin Star of the Year Medal" is actually awarded to the person who defeats the most wandering wild boars in town each year... It's hard to imagine what this young lady has gone through to earn that. —Willow

An excerpt from an old news article.

Exclusive! Poitou Family Advocate Disappears! Sources reveal that an advocate from the Poitou family, who previously assaulted an attendee in court, has now gone missing. Her law firm has received several anonymous letters demanding a public apology. As of now, the Poitou family has not issued any statement regarding the situation... —The Voice of Port Goldfinch

"Based on the company's current situation, we've outlined the following proposals..." "You had made some solid plans, but..." As the conversation went on, the conference room was filled with tedious contract term explanations and convoluted legal jargons. Freesia sat at the large table, diligently noting every word her esteemed clients said, as she always did. Even though most of the time they repeated questions that had already been answered several times or made unreasonable demands, she remained composed.

"... You were zoning out during the meeting, weren't you?" Freesia, who had been sorting her files, was startled. She had assumed her mentor, preoccupied with dealing with the difficult clients, would pay less attention to her. But to her surprise, the seasoned advocate saw it all. After admitting her lapse, Freesia couldn't help but ask a question that had been on her mind. "This is our third meeting with this company. Why are they so slow in giving us an answer? Why do they keep sending different representatives to hear the same proposals?" "Good question. Consider it a standard procedure. The larger the company, the more complex its internal structure." "We need to gather feedback from all sides and tailor a proposal that satisfies the group with the final say." "With all due respect, I think this approach slows down the process." "That's not our concern. As advocates, our job is to fulfill the client's needs." "... I understand. Thank you for explaining."

The afternoon sunlight poured through the window, offering an invitation to nap. Even though Freesia maintained a healthy routine, she still felt her eyelids growing heavy. She looked out the window. It was the perfect weather for practicing dueling techniques outdoors. How long has it been since she last felt an adrenaline rush? When she vowed to become an advocate, she thought she was stepping into a new "dueling arena," just as the respected ancestors of her family had done. She longed for simple, direct fights, but reality was different from what she wanted.

"... Thank you. See you tomorrow." After saying goodbye to her mentor, Freesia stepped out of the imposing building, feeling unusually tired. "Excuse me, miss... Are you an advocate?" A couple approached her, interrupting her thoughts. They were dressed in simple clothes, looking both anxious and earnest. Freesia nodded seriously. "Yes, how can I help you?"

"I will not ask you to drop this case, but given your lack of experience and the defendant's strong background, a lost case is almost certain." "And, as expected, I'll be the one representing the defendant." "... You're fully aware of the harm he's caused. Why would you still defend him?" "Because I'm his personal legal counselor. As an advocate, my duty is to provide legal service to my clients, and I won't be swayed by anything else." Her mentor's resolute response shattered the last shreds of Freesia's idealism. "... You are the senior I respect most in this field, but even if I have to take an opponent like you on, I won't back down." "Besides, I think I still have a shot at winning."

The rain began to let up, a knock on the door broke the silence. "Come in." "It's fine, I'll just stand here. I don't want to stain your carpet with my wet shoes." "I'm here to say goodbye. I'm quitting the firm... I don't think I can be a competent advocate." "Don't be afraid of failure. You can always learn from your mistakes and start fresh. You have a lot of potential, so don't give up on yourself." "But I've been thinking... If being an advocate means only fighting for the powerful, even at the expense of the common people, who else will stand up for justice?" "Society has its own rules. You shouldn't question them until you have the power to change them." "And remember, you became an advocate only because you are a Poitou..."

"... Freesia! Freesia! What are you reading?" A nimble girl leaned over curiously, her shadow falling on the book pages. "Whoa, so many words! I don't understand any of this..." "Haha, the books Freesia reads are too deep for us." The orange-haired girl, who had been stitching a piece of clothing, squeezed herself into the already tight space on the couch. The three girls huddled together, chatting. "I was just flipping through it... The bookstore owner gave me a few bestsellers." "As thanks for your help in dealing with those ruffians last time, right? They had threatened to raise her rent more than once." "I remember! Then Freesia said a bunch of legal things I didn't understand, and those people were absolutely stunned." "When Freesia talks about legal stuff, she's a totally different person." "Now that Freesia's getting some recognition in the neighborhood, I wonder if Post Haste will land a big job soon..." ...

"Now, I've started to understand the meaning of that period of my life." Though it came later than expected, Freesia could finally feel proud of her former identity as an advocate.

What does it take to become the undefeated champion of duels? "Courage," "Tenacity," and "Justice..." These were her deadliest weapons, her most loyal followers. With them, she ensured that promises were met and disputes were settled. "Courage" was a dark silver dagger laced with poison, capable of striking down enemies with lethal precision in the blink of an eye. "Tenacity" was forged from rhino bones and crimson rocks, able to shatter any defense as if it were glass. "Justice" was a lance, its tip sharp enough to pierce the sky, its gleaming edge often the last an enemy would ever see. In her arsenal, weapons were named after various virtues. Among them, an unwieldy great axe was left unattended, waiting for its master to choose it. But she didn't need "Reason." She had always charged forward with reckless abandon.

However, even the undefeated champion would eventually fall. "Impulsiveness is your downfall." "Never ignore the power of reason." This was the comment she received. After that, she vanished, and not soon after, the tradition of dueling. The once-glorious weapons and their legends were sealed in the memories, forgotten by all.

A hundred years later, a young girl, fleeing in desperation, stumbled upon the arsenal. Her presence brought a renewed sense of purpose to those forgotten weapons. But unlike the legendary duelist before her, this girl was inexperienced and lacked confidence. She wandered past the weapons that had once witnessed epic battles, searching for one to help her deal with the difficulties ahead. "Hmm... You're the one." "I need more reason." Held in her hand, the great obsidian axe seemed to come alive. Deep inside the disheartened girl, the axe felt her courage, tenacity, and justice. It also recognized her fiery passion, the same passion that its previous master had a century ago.