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Crimson Encore Team Guide — NTE

Crimson Encore

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Neverness to Everness team guide for Crimson Encore: composition, Esper reactions, key synergies, rotation tips, pros and cons, and substitutes.

Crimson Encore

Shinku's Charge team with Akane in the Lakshana slot. Akane keeps Remora up on her own, which steadies Charge, and plays as a sub-DPS behind Shinku.

Tier T0.5
Elements
Cosmos Cosmos Anima Anima Lakshana Lakshana

Team Composition

Main DPS

Holds the field. Lone Stride shares every Charge's Ultimate Energy with the team, and each Charge she is on the field for deals extra AoE damage.

Sub DPS / Remora

Perfect Pitch reapplies Remora to her Overtone target or Reverb Field and deals extra Lakshana DMG each time. Spends 4–7 seconds on the field for Synced Resonance and the second stage of Sonic Boom.

Substitutes

The standard-banner pick: Delay Warning stretches Remora to 12s.

Instant Cycle / Blossom

Ultimate, then Skill, then swap to Iroi for Blossom. Her flowers hit harder than Iroi's for opening Blossom.

Substitutes

An ATK buff from her Ultimate in place of Zero's Instant Cycle.

Support / Healer

Heals, buffs and revives. Her held Basic Attack fires the floating gun.

Substitutes

More Vita Buds, without the healing.

Esper Reactions

Triple Cycle

CosmosAnimaIncantationChaosPsycheLakshana
Charge Triple Cycle
Cosmos Cosmos Anima Anima Lakshana Lakshana

Grants the active character 10 additional Ultimate Energy when Vita Pistils hit targets affected by Remora.

Resonance

Appraiser

Creation Enhancement: Each "Creation Flower" will split into 2 flowers that fly together towards the target within range and explode.

Hanahaki Disease

Charge Enhancement: Grants active characters 4 additional Ultimate Energy.

Gentle Edge

Charge Enhancement: Grants 120 Ultimate Energy instantly when a character triggers Charge using a Support Skill. Disables Ultimate Energy gain from Vita Pistils when hitting Slowed targets afterward. Cooldown: 30s.

Lone Stride

Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.

In this team: Each Vita Pistil that hits a target under Remora gives the active character 10 Ultimate Energy. Shinku's Lone Stride copies it to the off-field allies, and while Shinku is on the field each Charge deals 400% ATK AoE and stacks 5% ATK.

Duo Cycles

CosmosAnimaIncantationChaosPsycheLakshana
Remora Duo Cycle
Lakshana Lakshana Cosmos Cosmos

The target enters Remora for 5s after triggering Esper Cycle, slowing their movement and attack speed. The effect decays over time, and will have a shorter duration if repeatedly applied.

Resonance

Suppression

Remora Enhancement: Inflicts an additional Remora on a target when Fang Thrust locks onto them in Remora state.

Delay Warning

Remora Enhancement: Extends the target's Remora duration to 12s and increases Crit Rate by 10% when allies attacking a target affected by Remora.

Justice in Time

Remora Enhancement: Deals Lakshana DMG equal to 800% of ATK to the target when Remora ends, based on Remora's duration. Each second beyond the base 5s duration increases total DMG by 45%, up to 300%. Resets Remora's duration when reapplied.

Perfect Pitch

Remora Enhancement: Grants Akane Rin an enhancement that lasts until she leaves combat after the team triggers Remora for the first time. Applies Remora to the target affected by Overtone and to all enemies within Reverb Field every Xs. Deals Lakshana DMG equal to X% of Akane Rin's ATK whenever the team reapplies Remora to an affected target. Increases this DMG by X% for each 1s of Remora duration remaining on the target, up to X%. Calculates each target's remaining Remora duration independently. Triggers this DMG no more than once per target every Xs.

Triggered by: Akane ↔ Shinku or Zero swap

In this team: Slows the target. Akane's Perfect Pitch keeps reapplying it to her Overtone target or Reverb Field after the first Remora.

CosmosAnimaIncantationChaosPsycheLakshana
Blossom Duo Cycle
Cosmos Cosmos Anima Anima

Generates 1 Vita Bud near the target after triggering Esper Cycle, which blossoms 5 Vita Pistils.
Vita Pistils then fly toward targets within range, exploding every 2s and dealing DMG to an area.
Up to 3 Vita Buds can exist on the field at once.

Resonance

More Than Passionate

Blossom Enhancement: Fires 10 Vita Pistils with Vita Bud, reducing the interval between each shot to 1s.

Transform! Super Mint!

Blossom Enhancement: Expands Vita Pistils' damage area on hit.

Ghost Orchid Crest

Blossom Enhancement: Prevents Vita Bud attacks from pausing during Time Stop.

Seize the Moment

Blossom Enhancement: Spawns 1 additional Vita Bud and increases Vita Bud limit on field to 6.

Mirror Image

Blossom Enhancement: Generates a Vita Bud Copy when the current Vita Bud has existed for 3s. This copy cannot duplicate and does not count toward the Vita Bud limit. The copy produces 20 Copied Vita Pistils. Every 0.5s, one Copied Vita Pistil flies toward a target within range and explodes, dealing 37.5% of the original Vita Pistil's DMG.

Triggered by: Zero or Shinku ↔ Iroi swap

In this team: Spawns Vita Buds; Iroi's Mirror Image adds a Vita Bud Copy while she is off the field.

Why It Works

Akane keeps Remora on her targets through Perfect Pitch, so the Pistils from Zero's and Iroi's Blossom land on marked targets and Charge keeps firing. Shinku's Lone Stride turns that into team-wide Ultimate Energy and extra AoE damage while she holds the field.

Key Synergies

Perfect Pitch Remora

After the team triggers Remora once, Akane reapplies it to her Overtone target or every enemy in her Reverb Field and deals extra damage each time.

Lone Stride

Every Charge's Ultimate Energy is copied to the off-field allies.

Rotation Tips

  1. 1

    Start on Shinku and build a full Cycle gauge

  2. 2

    Akane: Skill and Ultimate (either order)

  3. 3

    Zero: Ultimate, then Skill

  4. 4

    Iroi: Skill, Ultimate, then a held Basic Attack

  5. 5

    Shinku on field until her Ultimate is spent, then Akane for 4–7 seconds, then Zero and Iroi again

Pros & Cons

Pros

  • Remora stays up without Hathor
  • Iroi heals and revives
  • The strongest Shinku line-up

Cons

  • Two carries who both want field time
  • Akane's Synced Resonance may only be ready on the second rotation
  • Behind Akane's own Blackbird teams