Tier Position
Tier
T0
Analysis
The game's only insta-cycler. Fully F2P and irreplaceable for bridging Anima and Cosmos teams.
Pros
2Cons
1Role: Quick Swap / Battery
Zero's Insta-Cycle demands a team that exploits the guaranteed Blossom proc on demand — replacing Haniel with Hathor completes the Cosmos+Anima+Lakshana triple-cycle for Charge on every rotation. Hathor's Delay Warning grants +10% Crit Rate while Remora is active, amplifying both Zero's Appraiser-doubled flowers and Nanally's Pistil crits. Jiuyuan's Seize the Moment stacks 6 simultaneous Vita Buds, and Lost Radiance amplifies Zero's Cosmos DMG for strong personal output alongside his rotation utility.
Recommended Team
Main DPS
More Than Passionate fires 10 Vita Pistils per Vita Bud at 1s intervals; primary Blossom DPS anchor.
Quick Swap / Battery
Appraise and Engrave provides a 100-point Esper Cycle instant charge, forcing Blossom procs on demand and preventing rotation stalls. Appraiser doubles every Blossom flower count in Charge triple-cycle.
Battery / Sub DPS
Lakshana anchor completing the Cosmos+Anima+Lakshana Charge triple-cycle. Delay Warning extends Remora to 12s and grants +10% Crit Rate team-wide on Remora targets — amplifying Nanally's Pistil crits and Zero's Appraiser-doubled flowers.
Sub DPS / Crowd Control
Seize the Moment raises the Vita Bud field cap to 6; Intel Hunter clusters enemies for maximum multi-target Pistil coverage.
Featured In
Skill Priority
Equipment
Arc (Weapon)
Best
Blow up the Crowd
Beat King
5★
Alt
The Forgotten
Picture Frame
4★
Cartridge (Armor)
Best
Lost Radiance
5★
Epic (2): Cosmos DMG +10%.
Legendary (4): Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Alt
Speedy Hedgehog
5★
Epic (2): Charge Efficiency +12%.
Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Key Esper Reactions
Remora
Duo Cycle
Lakshana
Cosmos
Lakshana
Cosmos
The target enters Remora for 5s after triggering Esper Cycle, slowing their movement and attack speed. The effect decays over time, and will have a shorter duration if repeatedly applied.
Resonance
Suppression
Remora Enhancement: Inflicts an additional Remora on a target when Fang Thrust locks onto them in Remora state.
Delay Warning
Remora Enhancement: Extends the target's Remora duration to 12s and increases Crit Rate by 10% when allies attacking a target affected by Remora.
Justice in Time
Remora Enhancement: Deals Lakshana DMG equal to 800% of ATK to the target when Remora ends, based on Remora's duration. Each second beyond the base 5s duration increases total DMG by 45%, up to 300%. Resets Remora's duration when reapplied.
Blossom
Duo Cycle
Cosmos
Anima
Cosmos
Anima
Generates 1 Vita Bud near the target after triggering Esper Cycle, which blossoms 5 Vita Pistils.
Vita Pistils then fly toward targets within range, exploding every 2s and dealing DMG to an area.
Up to 3 Vita Buds can exist on the field at once.
Resonance
More Than Passionate
Blossom Enhancement: Fires 10 Vita Pistils with Vita Bud, reducing the interval between each shot to 1s.
Ghost Orchid Crest
Blossom Enhancement: Prevents Vita Bud attacks from pausing during Time Stop.
Seize the Moment
Blossom Enhancement: Spawns 1 additional Vita Bud and increases Vita Bud limit on field to 6.
Mirror Image
Blossom Enhancement: Generates a Vita Bud copy when the current Vita Bud disappears. This copy cannot generate another copy.
Charge
Triple Cycle
Cosmos
Anima
Lakshana
Cosmos
Anima
Lakshana
Grants the active character 10 additional Ultimate Energy when Vita Pistils hit targets affected by Remora.
Resonance
Appraiser
Creation Enhancement: Each "Creation Flower" will split into 2 flowers that fly together towards the target within range and explode.
Gentle Edge
Charge Enhancement: Grants 120 Ultimate Energy instantly when a character triggers Charge using a Support Skill. Disables Ultimate Energy gain from Vita Pistils when hitting Slowed targets afterward. Cooldown: 30s.
Lone Stride
Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.