Suikoden STAR LEAP background
Character Growth: Cooking, Training, and the 108 Stars Tablet
Suikoden STAR LEAP

Character Growth: Cooking, Training, and the 108 Stars Tablet

How bond levels, the Talent Tree, offline EXP, shard training, and the Tablet of Promise combine to raise characters in Suikoden STAR LEAP.

Last updated:

Character Growth: Cooking, Training, and the 108 Stars Tablet for Suikoden STAR LEAP, with practical steps, priorities, and strategy notes linked to related guides and game resources.

LootBar
K × Collab

Three Systems, One Goal

Raising a character in Suikoden STAR LEAP runs through three headquarters systems that feed each other. Cooking raises bond levels, the training facility supplies experience, Talent Tree materials, and duplicate shards, and the 108 Stars Tablet converts bond levels back into limit breaks. Understanding how they connect is what stops you from grinding one of them in isolation and wondering why a character is stuck.

Cooking and Bond Levels

Cooking is the bond centre, and it does not consume minigame stamina, which makes it free progress every single day. You cook by speaking to Yua Yua , who stands to the left of the manor.

The menu holds three things, and it is clearest from the bottom up.

Craft combines the raw resources you gathered into cooking items. This is the step that turns a pile of minigame output into something usable.

Bond rank up is the second option, available once a character’s bond bar is full. Raising the rank needs specific crafted resources, and the screen tells you what is required and where the materials come from. Bond points overcap, so there is no waste in cooking with a character whose bar is already full — the excess carries into the next rank once you have the materials to unlock it.

Cooking itself is the first option. Choose the companions you want to eat with, then choose the recipe. The arrows on the character icons and beneath each recipe show what that character likes and dislikes, and matching them is worth real points. Recipes are sorted by what you can actually make, from 5/5 ingredients down to 0/5, so the top of the list is always actionable.

Once you have picked a recipe you choose the grade of the ingredients you spend. Higher-grade ingredients produce a higher-ranked dish with stronger effects, which means more bond points. Larger groups eat more ingredients, so a five-person meal on top-grade materials is expensive and efficient at once.

You will see this menu constantly, and bond rank B is what unlocks a character’s Support Ability, so it gates your formation options as much as it gates the tablet.

Yua's cooking menu: craft materials, rank up bonds, and cook with up to a full table of companions.
Yua's cooking menu: craft materials, rank up bonds, and cook with up to a full table of companions.
Arrows beside each character and under each recipe show likes and dislikes.
Arrows beside each character and under each recipe show likes and dislikes.

Shapur’s Training

The training facility unlocks in stages as your story and headquarters progress, adding a feature each time.

The training facility gains a new feature at each headquarters milestone.
The training facility gains a new feature at each headquarters milestone.

The Talent Tree

The first feature unlocks the Talent Tree nodes covered in the combat and team building guide. The materials come from Shirin Shirin ’s bounty hunts.

  • A batch unlock button sits in the bottom right of the Talent Tree.
  • Tapping a node shows the materials it needs and links straight to the quest that drops them, once that quest is unlocked.
  • Nodes sit behind Ascension tiers, so raising a character’s level cap is what opens the later nodes.
  • The top-left node only opens after two limit breaks — tablet quests for non-gacha characters, duplicates for gacha ones.
  • Nodes showing a letter rank are the character’s passives. They start at rank C and climb to rank S as you feed them levels and materials, with the effect scaling each step.
The Talent Tree: Ascension-gated tiers, a batch unlock button, and passives that climb from rank C to rank S.
The Talent Tree: Ascension-gated tiers, a batch unlock button, and passives that climb from rank C to rank S.

EXP training

The second feature lets you park two characters who then gain experience every hour while you are away. The level ceiling starts at 20 and rises as you upgrade the village, so it stays relevant well past the early game.

Hourglasses skip time in blocks of 1, 3, and 12 hours, which is how you convert a stockpile into an immediately usable character.

The right habit is to keep two characters you intend to play later in these slots at all times. An empty slot is pure waste, and the whole point of the system is to broaden your bench for the matchup-based fights.

Two characters gain EXP every hour; hourglasses skip 1, 3, or 12 hours at a time.
Two characters gain EXP every hour; hourglasses skip 1, 3, or 12 hours at a time.

Shard training

The last feature is how you limit break gacha characters without pulling duplicates. You set two gacha characters and collect shards for them over time.

The rate is roughly one shard every 12 hours, and a duplicate costs 175 shards. That works out to close to three months per duplicate from this source alone, so treat it as a long background process rather than a plan.

You can shorten that considerably with universal shards, which come from various exchanges and events and can be spent on any SSR, and by dismantling duplicates of SSRs you have already maxed.

Shard training: about one shard per 12 hours, against 175 shards for a duplicate.
Shard training: about one shard per 12 hours, against 175 shards for a duplicate.

The 108 Stars Tablet

The Tablet of Promise unlocks after chapter 1, and it is the reason bond levels are worth farming aggressively. It supplies duplicate material for every non-gacha character, which means limit breaks you would otherwise need the gacha for.

The missions are the same for every character, with the sole exception of the main character:

Mission
Reach level 30
Reach level 40
Raise bond to rank B
Raise bond to rank S
Upgrade their weapon to rank S
Clear a specific Phantom Battle on Platinum difficulty with them in the party

Four of those six run through cooking and the trading post, which is why the headquarters loop and the combat loop are the same loop. The Phantom Battle requirement is covered in the Phantom Battle weakness tables.

Every non-gacha character carries the same six tablet missions.
Every non-gacha character carries the same six tablet missions.

Recruiting Non-Gacha Characters

Tablet progress only matters for characters you actually have, and a large share of the roster is recruited outside the gacha. Look for ? markers on your maps; if you cannot see one, either the story has yet to reach it or you have already recruited that companion. The full list of who joins where, chapter by chapter, is on the 108 Stars page.

Three recruits sit outside the story entirely and are easy to miss:

  • Clear 30 sidequests to unlock one companion — a target you will pass naturally while raising city affinity for trading.
  • Run the Nightmare Battlefield daily until the companion who administers it joins you. With enough medals you can also buy Tsuranami Tsuranami from the exchange, and she is not a gacha character, which makes the daily runs worth it on their own.
  • Clear floor 50 of the Mirage Tower to unlock the companion who runs the tower.
Tablet completion feeds duplicate material back into characters the gacha never offers.
Tablet completion feeds duplicate material back into characters the gacha never offers.

Related Suikoden STAR LEAP Resources