Reading These Tables
Phantom Battles are fixed lineups, which makes them the one place where you can build a party with complete information before the fight starts. Every table below lists what each opponent resists and what they are weak to, so you can pick attackers who hit the weakness and defenders who resist what is coming back.
Two numbers apply everywhere: a resisted hit lands at 25% reduced damage, and a weakness hit lands for 50% more while pushing the target toward a break. Full details on breaking and turn order live in the combat and team building guide.
Clearing a Phantom Battle on Platinum difficulty with a specific character in your party is one of the six bond missions on the 108 Stars Tablet, so these fights are worth revisiting with different companions rather than clearing once and moving on.
Kraze, Kanaan, and Grady
| Opponent | Resists | Weak to |
|---|---|---|
| Kraze | Lightning, Wisdom | Wind, Combat |
| Kanaan | Lightning, Wisdom | Wind, Combat |
| Grady | Wind, Combat | Sword, Water |
| Soldiers | Wisdom | Combat |
Kraze and Kanaan are the same profile, and Grady inverts it exactly, so a party that leans entirely one way will bounce off half the field. Wind and Combat clear the two leaders and the soldier adds, and you want a Sword or Water attacker held back for Grady.
Alen and Glenshiel
| Opponent | Resists | Weak to |
|---|---|---|
| Alen | Wind, Wisdom | Water, Combat |
| Glenshiel | Water, Wisdom | Earth, Combat |
Kill Glenshiel first. If Alen goes down first, Glenshiel buffs himself by 100% across every stat and the fight is effectively over. Combat damage works on both, and Earth is what gets Glenshiel down quickly enough to matter.
Anji, Kanak, and Leonardo
| Opponent | Resists | Weak to |
|---|---|---|
| Anji | Fire, Sword | Lightning, Wisdom |
| Kanak | Fire, Wisdom | Lightning, Combat |
| Leonardo | Fire, Sword | Lightning, Wisdom |
This is the most cooperative lineup on the list, because all three are weak to Lightning. Build the whole party around it and the fight collapses. Kanak is the one exception on the weapon side, resisting Wisdom where the other two fall to it, so keep a Combat option available for him.
The lineup hits mostly physical, which makes a physical tank the right call and a magical tank close to dead weight here.
Varkas and Sydonia
| Opponent | Resists | Weak to |
|---|---|---|
| Varkas | Earth, Sword | Fire, Wisdom |
| Sydonia | Earth, Sword | Fire, Wisdom |
Two identical profiles and nothing else on the field. Bring Fire and Wisdom, leave your Sword attackers at home, and this is one of the quickest clears available.
Aegir, Ragnar, and Tsuranami
| Opponent | Resists | Weak to |
|---|---|---|
| Aegir | Water, Wisdom | Earth, Combat |
| Ragnar | Water, Wisdom | Earth, Combat |
| Tsuranami | Combat, Lightning | Sword, Wind |
Aegir and Ragnar share a profile that Tsuranami reverses on both axes: she resists the Combat that kills them and falls to the Sword they resist. Split your damage deliberately here, with Earth and Combat aimed at the pair and a Sword or Wind attacker reserved for Tsuranami.
Viktor, Flik, Humphrey, and Odessa
| Opponent | Resists | Weak to |
|---|---|---|
| Viktor | Wind, Wisdom | Water, Combat |
| Flik | Water, Wisdom | Earth, Combat |
| Humphrey | Lightning, Wisdom | Wind, Combat |
| Odessa | Earth, Sword | Fire, Wisdom |
Three of the four fall to Combat, which makes a Combat attacker the backbone of this fight. Odessa is the odd one out on every axis, resisting Sword and falling to the Wisdom that the other three shrug off, so she is the reason to keep a Wisdom character in the party.
The elements pull in four different directions, so lean on the weapon triangle here and treat elemental coverage as a bonus.
Gon, Kuromimi, and Fu Su Lu
| Opponent | Resists | Weak to |
|---|---|---|
| Gon | Wind, Wisdom | Water, Combat |
| Kuromimi | Wind, Wisdom | Water, Combat |
| Fu Su Lu | Wind, Sword | Water, Wisdom |
Water hits all three, which makes this another fight you can plan around a single element. Gon and Kuromimi fall to Combat, Fu Su Lu falls to Wisdom, and every one of them resists Wind — leave those attackers on the bench.
Maas, Meese, Moose, Mace, and Mose
| Opponent | Resists | Weak to |
|---|---|---|
| Maas | Fire, Sword | Lightning, Wisdom |
| Meese | Earth, Sword | Fire, Wisdom |
| Moose | Water, Sword | Earth, Wisdom |
| Mace | Lightning, Sword | Wind, Wisdom |
| Mose | Wind, Sword | Water, Wisdom |
Five opponents, five different elements, and one enormous shared gap: every single one of them resists Sword and is weak to Wisdom. A Wisdom-heavy party answers the entire fight regardless of what elements you bring, and a Sword attacker contributes almost nothing.
If you want to break specific targets faster, each one falls to the element that beats their own: Lightning for Maas, Fire for Meese, Earth for Moose, Wind for Mace, and Water for Mose.
Chapter 2 Boss
This section covers the boss fight at the end of chapter 2, so skip it if you have yet to reach that point.
| Opponent | Resists | Weak to |
|---|---|---|
| Boss | Combat, Lightning | Sword, Wind |
| Skeleton 1 | Combat, Lightning | Sword, Wind |
| Skeleton 2 | Wisdom, Lightning | Combat, Wind |
| Skeleton 3 | Sword, Lightning | Wisdom, Wind |
The skeletons are listed right to left as they appear on the field. Wind hits everything, and every target resists Lightning, so the elemental half of this fight has exactly one correct answer. The weapon side is deliberately scattered across the three skeletons, which is what stops a single attacker from clearing the adds. A party carrying one of each weapon type plus a Wind focus handles it cleanly.
Related Suikoden STAR LEAP Resources
Guide
Buffs, Debuffs, and Positioning: The Hidden Half of Combat
Stat stages and their speed multipliers, how percentage buffs differ from stacking ones, row-based support passives, and how to aim a unite attack in Suikoden STAR LEAP.
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How bond levels, the Talent Tree, offline EXP, shard training, and the Tablet of Promise combine to raise characters in Suikoden STAR LEAP.
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Combat and Team Building: Elements, Breaking, and Formation
How damage, resistances, breaking, and turn order work in Suikoden STAR LEAP, and how to build a party that beats the fight in front of you.