Suikoden STAR LEAP background
Phantom Battles: Every Opponent's Resistances and Weaknesses
Suikoden STAR LEAP

Phantom Battles: Every Opponent's Resistances and Weaknesses

The full resistance and weakness table for every Phantom Battle lineup in Suikoden STAR LEAP, with the kill order and party notes each fight demands.

Last updated:

Phantom Battles: Every Opponent's Resistances and Weaknesses for Suikoden STAR LEAP, with practical steps, priorities, and strategy notes linked to related guides and game resources.

LootBar
K × Collab

Reading These Tables

Phantom Battles are fixed lineups, which makes them the one place where you can build a party with complete information before the fight starts. Every table below lists what each opponent resists and what they are weak to, so you can pick attackers who hit the weakness and defenders who resist what is coming back.

Two numbers apply everywhere: a resisted hit lands at 25% reduced damage, and a weakness hit lands for 50% more while pushing the target toward a break. Full details on breaking and turn order live in the combat and team building guide.

Clearing a Phantom Battle on Platinum difficulty with a specific character in your party is one of the six bond missions on the 108 Stars Tablet, so these fights are worth revisiting with different companions rather than clearing once and moving on.

Kraze, Kanaan, and Grady

Opponent Resists Weak to
Kraze Lightning, Wisdom Wind, Combat
Kanaan Lightning, Wisdom Wind, Combat
Grady Wind, Combat Sword, Water
Soldiers Wisdom Combat

Kraze and Kanaan are the same profile, and Grady inverts it exactly, so a party that leans entirely one way will bounce off half the field. Wind and Combat clear the two leaders and the soldier adds, and you want a Sword or Water attacker held back for Grady.

Kraze and Kanaan share a profile; Grady resists exactly what they fall to.
Kraze and Kanaan share a profile; Grady resists exactly what they fall to.

Alen and Glenshiel

Opponent Resists Weak to
Alen Wind, Wisdom Water, Combat
Glenshiel Water, Wisdom Earth, Combat

Kill Glenshiel first. If Alen goes down first, Glenshiel buffs himself by 100% across every stat and the fight is effectively over. Combat damage works on both, and Earth is what gets Glenshiel down quickly enough to matter.

Glenshiel has to die first — Alen's death is the trigger for his self-buff.
Glenshiel has to die first — Alen's death is the trigger for his self-buff.

Anji, Kanak, and Leonardo

Opponent Resists Weak to
Anji Fire, Sword Lightning, Wisdom
Kanak Fire, Wisdom Lightning, Combat
Leonardo Fire, Sword Lightning, Wisdom

This is the most cooperative lineup on the list, because all three are weak to Lightning. Build the whole party around it and the fight collapses. Kanak is the one exception on the weapon side, resisting Wisdom where the other two fall to it, so keep a Combat option available for him.

The lineup hits mostly physical, which makes a physical tank the right call and a magical tank close to dead weight here.

All three fall to Lightning, which makes the elemental half of the party trivial to plan.
All three fall to Lightning, which makes the elemental half of the party trivial to plan.

Varkas and Sydonia

Opponent Resists Weak to
Varkas Earth, Sword Fire, Wisdom
Sydonia Earth, Sword Fire, Wisdom

Two identical profiles and nothing else on the field. Bring Fire and Wisdom, leave your Sword attackers at home, and this is one of the quickest clears available.

Identical profiles: Fire and Wisdom answer the entire fight.
Identical profiles: Fire and Wisdom answer the entire fight.

Aegir, Ragnar, and Tsuranami

Opponent Resists Weak to
Aegir Water, Wisdom Earth, Combat
Ragnar Water, Wisdom Earth, Combat
Tsuranami Combat, Lightning Sword, Wind

Aegir and Ragnar share a profile that Tsuranami reverses on both axes: she resists the Combat that kills them and falls to the Sword they resist. Split your damage deliberately here, with Earth and Combat aimed at the pair and a Sword or Wind attacker reserved for Tsuranami.

Tsuranami inverts the pair on both the weapon and the element axis.
Tsuranami inverts the pair on both the weapon and the element axis.

Viktor, Flik, Humphrey, and Odessa

Opponent Resists Weak to
Viktor Wind, Wisdom Water, Combat
Flik Water, Wisdom Earth, Combat
Humphrey Lightning, Wisdom Wind, Combat
Odessa Earth, Sword Fire, Wisdom

Three of the four fall to Combat, which makes a Combat attacker the backbone of this fight. Odessa is the odd one out on every axis, resisting Sword and falling to the Wisdom that the other three shrug off, so she is the reason to keep a Wisdom character in the party.

The elements pull in four different directions, so lean on the weapon triangle here and treat elemental coverage as a bonus.

Combat covers three of the four; Odessa needs a Wisdom answer of her own.
Combat covers three of the four; Odessa needs a Wisdom answer of her own.

Gon, Kuromimi, and Fu Su Lu

Opponent Resists Weak to
Gon Wind, Wisdom Water, Combat
Kuromimi Wind, Wisdom Water, Combat
Fu Su Lu Wind, Sword Water, Wisdom

Water hits all three, which makes this another fight you can plan around a single element. Gon and Kuromimi fall to Combat, Fu Su Lu falls to Wisdom, and every one of them resists Wind — leave those attackers on the bench.

Water covers the whole lineup; the weapon side splits two against one.
Water covers the whole lineup; the weapon side splits two against one.

Maas, Meese, Moose, Mace, and Mose

Opponent Resists Weak to
Maas Fire, Sword Lightning, Wisdom
Meese Earth, Sword Fire, Wisdom
Moose Water, Sword Earth, Wisdom
Mace Lightning, Sword Wind, Wisdom
Mose Wind, Sword Water, Wisdom

Five opponents, five different elements, and one enormous shared gap: every single one of them resists Sword and is weak to Wisdom. A Wisdom-heavy party answers the entire fight regardless of what elements you bring, and a Sword attacker contributes almost nothing.

If you want to break specific targets faster, each one falls to the element that beats their own: Lightning for Maas, Fire for Meese, Earth for Moose, Wind for Mace, and Water for Mose.

Five elements, one shared weakness: Wisdom answers all of them.
Five elements, one shared weakness: Wisdom answers all of them.

Chapter 2 Boss

This section covers the boss fight at the end of chapter 2, so skip it if you have yet to reach that point.

Opponent Resists Weak to
Boss Combat, Lightning Sword, Wind
Skeleton 1 Combat, Lightning Sword, Wind
Skeleton 2 Wisdom, Lightning Combat, Wind
Skeleton 3 Sword, Lightning Wisdom, Wind

The skeletons are listed right to left as they appear on the field. Wind hits everything, and every target resists Lightning, so the elemental half of this fight has exactly one correct answer. The weapon side is deliberately scattered across the three skeletons, which is what stops a single attacker from clearing the adds. A party carrying one of each weapon type plus a Wind focus handles it cleanly.

Related Suikoden STAR LEAP Resources