Playstyle
After triggering , both DEF and Healing will be enhanced.
and Command Cards can both obtain significant and weaken enemies' , providing an advantage against multiple enemies and multiple hits.
In this stage, you will bring Faint at Level 50, Skill Level 5, Enlighten 3 into battle. Each turn, she will gain 30 and 10 Aliemus. Enemies will receive in the first two turns.
Recommended Build
The Wheels and Covenants the game itself suggests for Faint.
Wheels of Destiny
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Lullaby Devoured
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Dusk and Dawn
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Grace Through Pain
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The Glutton's Tale
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Amidst the Downpour
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Sail of Providence
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Death of Ms. Coral
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Heart of a Knight
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Tablet of Scriptures
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Memory Spiral
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Drifting in Desire
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Deathless Ascent
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Silent Banquet
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Incalculable Factor
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The Last Verse
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Winter's Requiem
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Spring in Yakutsk
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Birth of a Soul
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Hymn of the Sovereign
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Chains Unbound
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Rewinding Time
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Path Forsaken
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Song of the Bound
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Will Unyielding
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Blade of the Titan
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Core Meltdown
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Hour of Fortune
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Happy Magic Show
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Aberrant Devour
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Dream of the Sea
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Power of the Pious
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Adventurer's Pack
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To My Dearest Friend
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Mind Barrier
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Moment of Reunion
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The Land of Nonexistence
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Memory Syndrome
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Cloaked in the Night
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Nobleman's Staff
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Data is Flesh
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Duty's Gravitas
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Elevated Focus
Caro