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Liz Build Guide — Morimens

SSR Ultra Attack Awakener built around Poison Burst and Resource Cycle. Kit, Exalts, Enlightens, talents, stats and recommended build.

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Liz Build Guide collects build notes, tier position, skills, stats, teams, and related Morimens guides.

Liz

Liz

SSR Ultra Attack
Poison BurstResource Cycle

Constantly grows the emerald flame in Ultra Space or in hand, then unleashes Exalt to release it all at once, burning away enemies.

Profile

Gender
Female
Birthday
31-Jan
Height
5'5''
Weight
?
Gi
?
Illustrator
Balabala
Voice Actor
Aoike Yuka

Stats

CON
108 (+1.35)
ATK
148 (+1.85)
DEF
116 (+1.45)
Base Aliemus
100
Crit. Rate
14.599999999999998%
Crit. DMG
57.20000000000002%
Realm Mastery
0
DMG Amplification
0%
Aliemus Regen Lv.
0
Keyflare Regen Lv.
15
Sigil Yield
0%
Death Resistance
0%

Stats that grow with level follow the controls, breakthrough bonuses included. Values in parentheses: increase per Attribute Enhancement.

Dimensional Image

Dimensional Image: Liz

At turn start, Liz gains 15 Aliemus. Cards discarded by "Dance to Destruction" takes effect 1 more time, with a 3-turn cooldown.

Cards

Strike

Cost 1
Deal 20% ATK DMG. Liz obtains 10 Aliemus.
Deal 20% ATK DMG. Liz gains 10 Aliemus, inflict equal to 50% of the DMG dealt.
Scaling
Lv. 1
Deal 10% ATK DMG. Liz obtains 5 Aliemus.
Lv. 2
Deal 12% ATK DMG. Liz obtains 6 Aliemus.
Lv. 3
Deal 14% ATK DMG. Liz obtains 7 Aliemus.
Lv. 4
Deal 16% ATK DMG. Liz obtains 8 Aliemus.
Lv. 5
Deal 18% ATK DMG. Liz obtains 9 Aliemus.
Lv. 6
Deal 20% ATK DMG. Liz obtains 10 Aliemus.

Defense

Cost 1
Gain 20% DEF Shield. Liz obtains 10 Aliemus.
Gain 20% DEF Shield. Liz gains 10 Aliemus, triggering 25% on all enemies.
Scaling
Lv. 1
Gain 10% DEF Shield. Liz obtains 5 Aliemus.
Lv. 2
Gain 12% DEF Shield. Liz obtains 6 Aliemus.
Lv. 3
Gain 14% DEF Shield. Liz obtains 7 Aliemus.
Lv. 4
Gain 16% DEF Shield. Liz obtains 8 Aliemus.
Lv. 5
Gain 18% DEF Shield. Liz obtains 9 Aliemus.
Lv. 6
Gain 20% DEF Shield. Liz obtains 10 Aliemus.

Emerald Reflection

Cost 1 Rouse
Liz gains 50 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Liz gains 50 Aliemus. : For every 3 instances of DMG Liz deals, put 1 "Green Flames" with into hand, up to 3 times per turn. Liz's DMG dealt in this battle +15% ATK for her every 3 instances of DMG.
Scaling
Lv. 1
Liz gains 25 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Lv. 2
Liz gains 30 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Lv. 3
Liz gains 35 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Lv. 4
Liz gains 40 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Lv. 5
Liz gains 45 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.
Lv. 6
Liz gains 50 Aliemus. : For every 3 instances of DMG dealt by Liz, put a "Green Flames" with into hand, up to 3 times per turn.

Moth-Trapping Fire

Cost 2
Gain 40% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Scaling
Lv. 1
Gain 20% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Lv. 2
Gain 24% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Lv. 3
Gain 28% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Lv. 4
Gain 32% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Lv. 5
Gain 36% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.
Lv. 6
Gain 40% DEF Shield, put 1 "Green Flames" into hand. : Before the start of next turn, each time you are attacked, put 1 "Green Flames" into hand.

Green Flames

Cost 2
Deal 30% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Scaling
Lv. 1
Deal 15% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Lv. 2
Deal 18% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Lv. 3
Deal 21% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Lv. 4
Deal 24% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Lv. 5
Deal 27% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .
Lv. 6
Deal 30% ATK , inflict 50% of DMG as . At turn end, if in hand or in , upgrade to "Corrupted Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 3 Aliemus and .

Corrupted Flames

Cost 2
Deal 30% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Deal 30% ATK 2 times to a random enemy, and inflict 50% DMG . At turn end, if in hand or , upgrade to "Deadly Flames". Can be played with insufficient Arithmetica, changing its effect to Gain 5 Aliemus and .
Scaling
Lv. 1
Deal 15% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Lv. 2
Deal 18% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Lv. 3
Deal 21% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Lv. 4
Deal 24% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Lv. 5
Deal 27% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.
Lv. 6
Deal 30% ATK 2 times to a random enemy, and inflict with 50% DMG. If Arithmetica is insufficient, it can be played forcefully, andthe effect changes to gaining 5 Aliemus and after played.

Deadly Flames

Cost 2
Deal 30% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Scaling
Lv. 1
Deal 15% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Lv. 2
Deal 18% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Lv. 3
Deal 21% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Lv. 4
Deal 24% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Lv. 5
Deal 27% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.
Lv. 6
Deal 30% ATK 3 times to a random enemy, and inflict equal to 50% of the Damage. When Arithmetica is insufficient, it can still be forced out, but the effect changes to gaining 7 Aliemus and after played.

Exalts

Dance to Destruction

100 Aliemus Exalt
Obtain 40% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Obtain 40% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. For every 2 cards discarded, draw 1 card.
Scaling
Lv. 1
Obtain 20% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Lv. 2
Obtain 24% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Lv. 3
Obtain 28% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Lv. 4
Obtain 32% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Lv. 5
Obtain 36% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.
Lv. 6
Obtain 40% ATK Temporary . Discard all Liz cards from your hand and trigger their effects.

Omen's Descent

100 Aliemus Over Exalt
Obtain 40% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Upgrade all "Green Flames" and "Corrupted Flames" in your hand to "Deadly Flames". For the next 3 turns, at turn start, this effect will repeat 1 time. Gain 40% ATK Temporary . Discard all Liz's cards in your hand and trigger their effects. For every 2 cards discarded, draw 1 card.
Scaling
Lv. 1
Obtain 20% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Lv. 2
Obtain 24% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Lv. 3
Obtain 28% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Lv. 4
Obtain 32% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Lv. 5
Obtain 36% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.
Lv. 6
Obtain 40% ATK Temporary . Discard all Liz cards from your hand and trigger their effects. Upgrade all "Green Flames" and "Corrupted Flames" in hand to "Deadly Flames", then for 3 turns, repeat this Effect once at the Start of each turn.

Enlightens

Verdant Spark

E1
"Corrupted Flames" will upgrade to "Deadly Flames" if it remains in the hand or at turn end.

Eternal Flames

E2
"Basic Strike" applies 50% DMG as ; "Basic Defense" triggers 25% on all enemies.

Last Dawnlight

E3
"Dance to Destruction": Draw 1 card for every 2 cards discarded.

Burning Tribute

Absolute Axiom
"Emerald Reflection" is enhanced: For every 3 instances of DMG dealt by Liz, her DMG in this battle is permanently increased by 15% of her ATK.

Talents

Soulforge Aptitude

Max Lv. 10
This talent is only effective in the "Astral Reign" stages.
This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first .
At the start of a battle, place a "Corrupted Flames" with "Exhaust" into hand, and increase the Base DMG of "Green Flames" and its related derived cards by 50%.

Gnostic Potential

Max Lv. 5
This Awakener gains 10 Levels of Base Attributes.

Madness Omen

Max Lv. 60
Gain 60 Aliemus after the start of exploration.

Traphase Kit

Malphas · 90 HP

Strike

Card ×2
Deal 10 DMG to the front-row enemy and Gain 20 Aliemus.

Helium Flash

Cost 5
Deal X DMG.

Emerald Starfall

Cost 3
Deal X DMG to all enemies.

Dance to Destruction

Cost 100 Exalt
Deal a total of 48 DMG, exhausting all Arithmetica. For every 1 Arithmetica consumed, DMG +8, evenly distributed among all enemies.

Guardian Green Flames

Cost 0
, .

Breakthroughs

Each star lifts the level cap and grants an attribute of its own — the attribute differs per Awakener.

Breakthrough Level cap Grants Cost
Base Lv. 10 Rose Scrip ×1800 Cognitive Template ×9
Lv. 20 Crit. DMG +1.2Crit. Rate +1.6 Rose Scrip ×8100 Psyche Template ×9
★★ Lv. 30 Crit. DMG +1.2Crit. Rate +1.6 Rose Scrip ×21600 Psyche Template ×18
★★★ Lv. 40 Crit. DMG +1.2Crit. Rate +1.6 Rose Scrip ×67500 Gnosis Template ×15
★★★★ Lv. 50 Crit. DMG +1.2Crit. Rate +1.6 Rose Scrip ×129600 Gnosis Template ×24
★★★★★ Lv. 60 Crit. DMG +1.2Crit. Rate +1.6

Skill Upgrades

What each skill level costs. All five Command cards are charged the same; the Exalt is charged separately.

Level Command card Exalt
1 Rose Scrip ×3150 Damaged Ore ×9 Rose Scrip ×6300 Damaged Ore ×18 Ebon Shackles ×1
2 Rose Scrip ×12150 Meteorite Fragment ×9 Rose Scrip ×24300 Meteorite Fragment ×18 Ebon Shackles ×2
3 Rose Scrip ×24750 Meteorite Fragment ×15 Ebon Shackles ×1 Rose Scrip ×49500 Meteorite Fragment ×30 Ebon Shackles ×3 Aetheric Stone ×1
4 Rose Scrip ×44550 Yucatan's Star ×9 Ebon Shackles ×2 Rose Scrip ×89100 Yucatan's Star ×18 Ebon Shackles ×4 Aetheric Stone ×1
5 Rose Scrip ×89100 Yucatan's Star ×18 Ebon Shackles ×3 Aetheric Stone ×1 Rose Scrip ×178200 Yucatan's Star ×36 Ebon Shackles ×5 Aetheric Stone ×1

Shard

Shard: Liz

The lost consciousness of an ancient will. Mythag enlightens the consciousness of Awakeners through a mysterious ritual, and the Enlightened Awakener will gain permanent enhancements. Convert upon obtaining duplicate Liz. Activates Liz's Enlightens.