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Faros Build Guide — Morimens

SSR Aequor Assist Awakener built around Tentacle Generation and Replenish Hand. Kit, Exalts, Enlightens, talents, stats and recommended build.

Last updated:

Faros Build Guide collects build notes, tier position, skills, stats, teams, and related Morimens guides.

Faros

Faros

SSR Aequor Assist
Tentacle GenerationReplenish Hand

Infects enemies with Viperous Venom-imbued Tentacles to humiliate them and uses their devoted faith to grant their team Cards, indicating the path forward.

Profile

Gender
Female
Birthday
8-Apr
Height
5'5.7''
Weight
?
Gi
23
Illustrator
Balabala
Voice Actor
Fujisaki Momoko

Stats

CON
96 (+1.2)
ATK
104 (+1.3)
DEF
120 (+1.5)
Base Aliemus
100
Crit. Rate
5%
Crit. DMG
50%
Realm Mastery
12
DMG Amplification
9.6%
Aliemus Regen Lv.
0
Keyflare Regen Lv.
15
Sigil Yield
0%
Death Resistance
0%

Stats that grow with level follow the controls, breakthrough bonuses included. Values in parentheses: increase per Attribute Enhancement.

Dimensional Image

Dimensional Image: Faros

At turn start, Faros gains 15 Aliemus. For every 2 instances of dealt, Faros' and Shield effects in this battle +1%, up to 50%.

Cards

Strike

Cost 1
Deal 20% ATK DMG. Faros obtains 10 Aliemus.
Deal 20% ATK DMG. Faros obtains 10 Aliemus. Make 1 Tentacle perform 2 attacks, but deal only 50% DMG.
Scaling
Lv. 1
Deal 10% ATK DMG. Faros obtains 5 Aliemus.
Lv. 2
Deal 12% ATK DMG. Faros obtains 6 Aliemus.
Lv. 3
Deal 14% ATK DMG. Faros obtains 7 Aliemus.
Lv. 4
Deal 16% ATK DMG. Faros obtains 8 Aliemus.
Lv. 5
Deal 18% ATK DMG. Faros obtains 9 Aliemus.
Lv. 6
Deal 20% ATK DMG. Faros obtains 10 Aliemus.

Defense

Cost 1
Gain 20% DEF Shield. Faros obtains 10 Aliemus.
Gain 20% DEF Shield. Faros gains 10 Aliemus. Make 1 Tentacle Attack 2 times, but deal only 50% DMG.
Scaling
Lv. 1
Gain 10% DEF Shield. Faros obtains 5 Aliemus.
Lv. 2
Gain 12% DEF Shield. Faros obtains 6 Aliemus.
Lv. 3
Gain 14% DEF Shield. Faros obtains 7 Aliemus.
Lv. 4
Gain 16% DEF Shield. Faros obtains 8 Aliemus.
Lv. 5
Gain 18% DEF Shield. Faros obtains 9 Aliemus.
Lv. 6
Gain 20% DEF Shield. Faros obtains 10 Aliemus.

Abyssal Obsession

Cost 2 Rouse
Faros gains 50 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Faros gains 50 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, and when Tentacles deal DMG this turn, additionally inflict equal to 5% of DMG dealt, up to 3 times per turn.
Scaling
Lv. 1
Faros gains 25 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Lv. 2
Faros gains 30 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Lv. 3
Faros gains 35 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Lv. 4
Faros gains 40 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Lv. 5
Faros gains 45 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.
Lv. 6
Faros gains 50 Aliemus. : Gain 1 Tentacle. For each card Faros plays, draw 1 card, trigger 10% on all enemies, up to 3 times per turn.

Ocean of Elation

Cost 2
Deal 32% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +7.5% ATK.
Scaling
Lv. 1
Deal 16% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +3.75% ATK.
Lv. 2
Deal 19.2% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +4.5% ATK.
Lv. 3
Deal 22.4% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +5.25% ATK.
Lv. 4
Deal 25.6% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +6% ATK.
Lv. 5
Deal 28.8% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +6.75% ATK.
Lv. 6
Deal 32% ATK DMG and an equal amount of , which enjoys a 50% bonus. Generate 1 Temporary Tentacles. +7.5% ATK.

Deep Currents

Cost 1
Within this turn, after causing , 18% ATK stacks of are applied to all enemies.
Scaling
Lv. 1
Within this turn, after causing , 9% ATK stacks of are applied to all enemies.
Lv. 2
Within this turn, after causing , 10.8% ATK stacks of are applied to all enemies.
Lv. 3
Within this turn, after causing , 12.6% ATK stacks of are applied to all enemies.
Lv. 4
Within this turn, after causing , 14.4% ATK stacks of are applied to all enemies.
Lv. 5
Within this turn, after causing , 16.2% ATK stacks of are applied to all enemies.
Lv. 6
Within this turn, after causing , 18% ATK stacks of are applied to all enemies.

Exalts

Lost City of Lemuria

100 Aliemus Exalt
Gain 72% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Scaling
Lv. 1
Gain 36% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Lv. 2
Gain 43.2% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Lv. 3
Gain 50.4% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Lv. 4
Gain 57.6% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Lv. 5
Gain 64.8% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.
Lv. 6
Gain 72% DEF Shield. Dispel self state. Choose up to 3 cards from the Draw Pile and add them to your hand.

Light of the Lost

100 Aliemus Over Exalt
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 72% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Scaling
Lv. 1
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 36% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Lv. 2
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 43.2% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Lv. 3
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 50.4% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Lv. 4
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 57.6% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Lv. 5
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 64.8% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.
Lv. 6
Hand Limit +2. At turn end, choose 1 card in hand to and reduce its Arithmetica Cost by -1 for 3 turns. Gain 72% DEF Shield. Dispel Condition from self. Choose up to 3 cards from the Draw Pile to add to your hand.

Enlightens

Jagged Shore

E1
"Ocean of Elation" enjoys 100% more bonus.

Congealed Ambergris

E2
"Basic Strike" and "Basic Defense" allow 1 Tentacle to attack once, but only deal 50% DMG.

Flickering Candle

E3
At turn end, for each card in hand, trigger 3% on all enemies and gain 3 Aliemus.

To the Radiant Shore

Absolute Axiom
"Abyssal Obsession" is enhanced: After Faros plays a card, Tentacles inflict equal to 5% of generated this turn, up to 3 times.

Talents

Gnostic Potential

Max Lv. 5
This Awakener gains 10 Levels of Base Attributes.

Soulforge Aptitude

Max Lv. 10
This talent is only effective in the "Astral Reign" stages.
This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first .
Faros inflicts 15% more . "Lost City of Lemuria" causes all Tentacles to strike 1 additional time at turn end, but each attack only deals 50% DMG.
When there are 1/2/3 other "Lemurian" Awakeners in the team, DMG +20%/50%/100%.

Madness Omen

Max Lv. 60
Gain 60 Aliemus after the start of exploration.

Homesick

Faros gains 0.4% additional Shield from "Lost City of Lemuria" for every 1% DMG attribute.

Traphase Kit

Luminis · 93 HP

Strike

Card ×2
Deal 10 DMG to the front-row enemy and Gain 20 Aliemus.

Undercurrent's Glimmer

Cost 1
Look at X cards, put 1 into hand, and shuffle the rest back into the Draw Pile.

Firefly

Cost 1
Deal DMG to a target enemy, DMG +3 for each point of Arithmetica Limit.

Lost City of Lemuria

Cost 100 Exalt
Put X "Unequal Exchange" into hand.

Buried Treasure

Cost 3
Draw X cards.

Breakthroughs

Each star lifts the level cap and grants an attribute of its own — the attribute differs per Awakener.

Breakthrough Level cap Grants Cost
Base Lv. 10 Rose Scrip ×1800 Tempered Instinct ×9
Lv. 20 Realm Mastery +2DMG Amplification +1.6 Rose Scrip ×8100 Tempered Reason ×9
★★ Lv. 30 Realm Mastery +2DMG Amplification +1.6 Rose Scrip ×21600 Tempered Reason ×18
★★★ Lv. 40 Realm Mastery +2DMG Amplification +1.6 Rose Scrip ×67500 Tempered Spirit ×15
★★★★ Lv. 50 Realm Mastery +2DMG Amplification +1.6 Rose Scrip ×129600 Tempered Spirit ×24
★★★★★ Lv. 60 Realm Mastery +2DMG Amplification +1.6

Skill Upgrades

What each skill level costs. All five Command cards are charged the same; the Exalt is charged separately.

Level Command card Exalt
1 Rose Scrip ×3150 Short Sea Lily ×9 Rose Scrip ×6300 Short Sea Lily ×18 Lucky Candy ×1
2 Rose Scrip ×12150 Tall Sea Lily ×9 Rose Scrip ×24300 Tall Sea Lily ×18 Lucky Candy ×2
3 Rose Scrip ×24750 Tall Sea Lily ×15 Lucky Candy ×1 Rose Scrip ×49500 Tall Sea Lily ×30 Lucky Candy ×3 Aetheric Stone ×1
4 Rose Scrip ×44550 Uintacrinus ×9 Lucky Candy ×2 Rose Scrip ×89100 Uintacrinus ×18 Lucky Candy ×4 Aetheric Stone ×1
5 Rose Scrip ×89100 Uintacrinus ×18 Lucky Candy ×3 Aetheric Stone ×1 Rose Scrip ×178200 Uintacrinus ×36 Lucky Candy ×5 Aetheric Stone ×1

Shard

Shard: Faros

The lost consciousness of an ancient will. Mythag enlightens the consciousness of Awakeners through a mysterious ritual, and the Enlightened Awakener will gain permanent enhancements. Convert upon obtaining duplicate Faros. Activates Faros's Enlightens.