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Clementine

Clementine

UltraULTRA ASSIST

Summary

Clementine is an Assist type SSR character from the Ultra faction.

Explore the full set of Clementine guides by navigating the tabs: Info, Teammates, Covenant, and Wheels.

Stats

Stats are calculated at lvl 60.

CON CON: 112
ATK ATK: 132
DEF DEF: 108
crit_rate Crit Rate: 5%
crit_damage Crit Damage: 50%
aliemus_recharge Aliemus Recharge: 0
silver_key_recharge Silver Key Recharge: 30 (+2.4)*
realm_mastery Realm Mastery: 0
sigil_yield Sigil Yield: 0%
damage_amp Damage Amp: 5% (+0.8%)*
death_resistance Death Resistance: 0%
* Increase for every Attribute Enhancement (Dupes after E3).

Enlighten

E 1
[Lifeform Reconstruction]
Enlighten 1

Gain 5 stacks of [Empathy] at the start of battle.

Base damage is increased by 20%.

E 2
[Lifeform Reconstruction]
Enlighten 2

For each stack of [Empathy] consumed, increase Clementine's base damage by 3% for the rest of battle.

After the end of a battle, increase Clementine's base damage by 25% for the rest of investigation.

Grants additional S-Energy equal to 200% of Clementine's S-Key Recharge.

E 3
[Enlighten 3]
Enlighten 3

At the end of turn, gain 2 stacks of [Empathy].

The stack limit for [Empathy], [Mental Trauma], and [Fear Fixation] is increased to 15.

exalt
[Lifeform Reconstruction]

Consumes all [Empathy] stacks to apply an equal amount of [Mental Trauma] or [Fear Fixation] (player choice) to all enemies.

[Mental Trauma]: For every stack, increase damage taken by 3% for 1 round.

[Fear Fixation]: For every stack, decrease damage dealt by 3% for 1 round.

Deal damage equal to (150/180/210/240/270/300)% of ATK to all enemies.

Gain S-Energy equal to (150/180/210/240/270/300)% of Clementine's S-Key Recharge.

over-exalt
[Madness Infection]

Gain Power equal to 50% of ATK.

Gain additional S-Energy equal to 300% of S-Key Recharge.

Consuming [Empathy] applies both effects of [Mental Trauma] and [Fear Fixation].

Cards

C 1
Rouse: [Call of Shaggai]
Card
Cost: 2

Clementine gains (25/30/35/40/45/50) Aliemus.

Rouse Effect: The first command card played by Clementine this turn has its damage instances, shield instances, heal instances, Aliemus gain, and S-Energy gained - increased by 2 times.

C 2
[Strike]
Card
Cost: 1

Deal damage equal to (10/12/14/16/18/20)% of ATK.

Gain (5/6/7/8/9/10) Aliemus.

Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.

C 3
[Defend]
Card
Cost: 1

Grants shield equal to (10/12/14/16/18/20)% of DEF.

Gain (5/6/7/8/9/10) Aliemus.

Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.

C 4
[Pain Extraction]
Card
Cost: 3

Deal damage equal to (20/24/28/32/36/40)% of ATK 3 times.

Gain S-Energy equal to 150% of Clementine's S-Energy Recharge.

Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.

Retain. Prepare 1.

C 5
[Soulsalve]
Card
Cost: 2

Heal HP equal to (22.5/27/31.5/36/40.5/45)% of CON 1 times.

Remove all Madness stacks from enemies for 1 turn.

Reduce all enemies' Power equal to (10/12/14/16/18/20)% of DEF for 1 turn.

Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.

Talents

T 1
Innate: Hive Sensing
Talent

When Clementine's Command Cards deal damage, gain 1 stack of [Empathy].

For every 1 S-Key Recharge Clementine has, she gains 0.35% critical rate and damage.

On the start of Ultra Turn, remove all enemies [Mental Trauma] and [Fear Fixation].

For every stack of [Mental Trauma] removed this way, gain 50 S-Energy.

For every stack of [Fear Fixation] removed this way, all Awakers gain 2 Aliemus.

T 2
Madness Omen
Talent
Max level: 12

Gain (5 per talent level) Aliemus at the start of exploration.

T 3
Soul Shaping
Talent
Max level: 10

This talent is only effective in "Star Chapter" stages.

Clementine's CON, ATK, and DEF stats increase by (3% per talent level).

After using Clementine's Rouse, gain (50 per talent level) S-Energy.

Power gained by all Awakers is increased by 5%+(1% per talent level).

When Clementine deals damage to "Insectoid" enemies, she applies Bleed equal to 50% (+5% per talent level) of the damage dealt.

The first time Clementine heals or grants a shield, all enemies lose Power equal to 20% (+1% per talent level) of DEF for 1 turn.

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