Summary
Clementine is an Assist type SSR character from the Ultra faction.
Explore the full set of Clementine guides by navigating the tabs: Info, Teammates, Covenant, and Wheels.
Stats
Stats are calculated at lvl 60.
CON: 112
ATK: 132
DEF: 108
Crit Rate: 5%
Crit Damage: 50%
Aliemus Recharge: 0
Silver Key Recharge: 30
(+2.4)*
Realm Mastery: 0
Sigil Yield: 0%
Damage Amp: 5%
(+0.8%)*
Death Resistance: 0%
Enlighten
[Lifeform Reconstruction]
Enlighten 1Gain 5 stacks of [Empathy] at the start of battle.
Base damage is increased by 20%.
[Lifeform Reconstruction]
Enlighten 2For each stack of [Empathy] consumed, increase Clementine's base damage by 3% for the rest of battle.
After the end of a battle, increase Clementine's base damage by 25% for the rest of investigation.
Grants additional S-Energy equal to 200% of Clementine's S-Key Recharge.
[Enlighten 3]
Enlighten 3At the end of turn, gain 2 stacks of [Empathy].
The stack limit for [Empathy], [Mental Trauma], and [Fear Fixation] is increased to 15.
[Lifeform Reconstruction]
Consumes all [Empathy] stacks to apply an equal amount of [Mental Trauma] or [Fear Fixation] (player choice) to all enemies.
[Mental Trauma]: For every stack, increase damage taken by 3% for 1 round.
[Fear Fixation]: For every stack, decrease damage dealt by 3% for 1 round.
Deal damage equal to (150/180/210/240/270/300)% of ATK to all enemies.
Gain S-Energy equal to (150/180/210/240/270/300)% of Clementine's S-Key Recharge.
[Madness Infection]
Gain Power equal to 50% of ATK.
Gain additional S-Energy equal to 300% of S-Key Recharge.
Consuming [Empathy] applies both effects of [Mental Trauma] and [Fear Fixation].
Cards
Rouse: [Call of Shaggai]
CardClementine gains (25/30/35/40/45/50) Aliemus.
Rouse Effect: The first command card played by Clementine this turn has its damage instances, shield instances, heal instances, Aliemus gain, and S-Energy gained - increased by 2 times.
[Strike]
CardDeal damage equal to (10/12/14/16/18/20)% of ATK.
Gain (5/6/7/8/9/10) Aliemus.
Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.
[Defend]
CardGrants shield equal to (10/12/14/16/18/20)% of DEF.
Gain (5/6/7/8/9/10) Aliemus.
Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.
[Pain Extraction]
CardDeal damage equal to (20/24/28/32/36/40)% of ATK 3 times.
Gain S-Energy equal to 150% of Clementine's S-Energy Recharge.
Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.
Retain. Prepare 1.
[Soulsalve]
CardHeal HP equal to (22.5/27/31.5/36/40.5/45)% of CON 1 times.
Remove all Madness stacks from enemies for 1 turn.
Reduce all enemies' Power equal to (10/12/14/16/18/20)% of DEF for 1 turn.
Quasar: Gain Power equal to (7.5/9/10.5/12/13.5/15)% of ATK.
Talents
Innate: Hive Sensing
TalentWhen Clementine's Command Cards deal damage, gain 1 stack of [Empathy].
For every 1 S-Key Recharge Clementine has, she gains 0.35% critical rate and damage.
On the start of Ultra Turn, remove all enemies [Mental Trauma] and [Fear Fixation].
For every stack of [Mental Trauma] removed this way, gain 50 S-Energy.
For every stack of [Fear Fixation] removed this way, all Awakers gain 2 Aliemus.
Madness Omen
TalentGain (5 per talent level) Aliemus at the start of exploration.
Soul Shaping
TalentThis talent is only effective in "Star Chapter" stages.
Clementine's CON, ATK, and DEF stats increase by (3% per talent level).
After using Clementine's Rouse, gain (50 per talent level) S-Energy.
Power gained by all Awakers is increased by 5%+(1% per talent level).
When Clementine deals damage to "Insectoid" enemies, she applies Bleed equal to 50% (+5% per talent level) of the damage dealt.
The first time Clementine heals or grants a shield, all enemies lose Power equal to 20% (+1% per talent level) of DEF for 1 turn.


